How to extend the lap timer to cover the pit lane

Discussion in 'Tracks' started by VM516, Sep 10, 2021.

  1. VM516

    VM516 New Member

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    I have a track which is great in every respect except when racing I have noticed that laps are not counting after a pit stop. From the research I have done it would appear that the timing line does not extend across the pit lane.

    I should add that I have approached the track builder for help, but was informed that he was no longer providing support for his tracks.

    Please can one of the track building experts on here provide a set of simple to follow instructions which will enable me to fix the pit timer.

    Many thanks.
     
  2. John Harding

    John Harding Active Member

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    Hello,
    I think we need a bit more information in order to answer this. Do you have access to the original fbx files or just the kn5 ones. If the latter, you will need to convert these back and essentially rebuild the thing, and this depends on whether the kn5 are split into separate pieces (hopefully this is the case), for example one containing all the spawn and timing objects which can then be editted.
    I am no means an expert having only done this for 2 months (!), but knowledge of what files you have access to seems important info in order to know how best to edit the origin locations of the timing objects.
     
  3. VM516

    VM516 New Member

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    Hi,

    Thanks for replying.

    I only have the kn5 file.
     
  4. John Harding

    John Harding Active Member

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    Ok, I believe you have two options however there are experts on here that will know more than me!!
    • Google kn5-converter. This little tool will convert your kn5 to fbx as well as the textures. You can then edit the fbx file in a 3d editor (blender for example), open this in the ksEditor and export a new kn5 file, however you will have to set up all the shader values again - we don't know how complex the track is, but this might be difficult.
    • Use 3DSimED, I believe there is a 30 day trial from what I've read although I haven't used it myself. You can open the kn5 file there which should preserve the shaders. Again, I'm no expert here but I believe you can edit the position of objects, you will need to change AC_TIME_0_L and AC_TIME_0_R so a theoretical line between them it also crosses the pit lane just above the track.
    You may wish to give the latter a go yourself before awaiting a further response here. Hopefully someone that uses 3DSimED can help you though.
     
  5. John Harding

    John Harding Active Member

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    Ok, so I just gave it a go to help you out. The second option seems to be the way to go. Import your Kn5 file there, then do the following in order to edit the start/finish line. Your points will not have their origin at 0,0,0 like mine, but you will be able to edit their position there of the two timing objects mentioned above to encompass the pit lane. Here I am demonstrating with my first rather terrible attempt at making a test track kn5 file! Hope this helps:

    [​IMG]
     
  6. VM516

    VM516 New Member

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    Hi,

    Thanks very much for taking the time to post the instructions.

    When I'm back at my PC in a couple of days I'll give it go and report back.
     
    John Harding likes this.
  7. VM516

    VM516 New Member

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    Thanks for the link to 3DSimEd and the instructions.

    I have been able to edit the start-finish line so that the timing line now extends across the pit lane. Laps are now counted following a pit stop.

    Thanks once again for the help - much appreciated.
     
    John Harding likes this.
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