That sounds great! I actually had the chance to take some laps on the actual circuit in the reversed configuration, it's a whole nother experience. I look forward to be able to do that in AC as well.
Hey @Johnr777 , you are quite good with CSP, iirc . How much of this vegetation (variation) do you think I could get with CSP? Some? None? All? . TY.
I have a reputation apparently All of it can be done through grass_fx, which is cool, the only thing I would still model the conventional way is the tall grass in the outer sections. There’s a fairly obvious pop in/out effect if CSP is set too have the grass set too high. Because that system is meant to have very aggressive LODs for performance reasons
I assume here you are referring to the outside the fence areas? (I'll have to do some tests anyway). Would you have a suggestion of a track that has a grass config file with variation of vegetation? So I can take a look and see how it is made. By variation I mean both the height of the grass, but also the random inserted flowers or other type of plants. I don't yet see how this can be done.
https://github.com/ac-custom-shaders-patch/acc-extension-config/wiki/Tracks-–-Grass-FX Fortunately its one of the CSP things that is well documented in the WIKI You'll be using "texture groups" for the different types of grass.
Thank you very much John! I see the documentation is signed by @fughettaboutit , so thank you as well . LE: it's utterly cool, I did not know it can do so many things. The grass_fx, not lebluem
Yup, saves an insane amount of time not having to scatter grass manually, and very rarely we get a good match with the ground underneath.
ks_nordschleife has configured 2 stages of grass, shorter near the track, longer and with more variation after the guardrails, it uses "extension\textures\grass_fx\highlands.dds" That config has lots of comments to help figuring that out https://github.com/ac-custom-shader...6a021f/config/tracks/ks_nordschleife.ini#L167
No issue for vanilla AC users, stock ac does not know about this stuff, its ignored, yes, but they dont get that new grass of course.
be aware that in some configs HEIGHT_MULT is being used, but thats not a grass_fx parameter, correct is: SHAPE_SIZE=1 ; or ; SHAPE_SIZE=1,2 ; min, max
if its about this track in particular: seems like this is all one big piece of grass, you have to use another thing then, you may need to use something like this then
Yes, it's this track, although a more advanced version of it. The grass is still a single mesh, but can definitely split it up if it makes sense .
Hi, can you please help me whit a link from where i can download Motorpark Track counterclockwise Regards,
Is it possible to load this map in Assetto Corsa Competizione? At least the root folder layout seems to be different. Thank you!