help with section created

Discussion in 'Tracks' started by quetillo, May 6, 2021.

  1. quetillo

    quetillo Member

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    I create a section, when I put some models of 3d people, it increases a lot of megabytes, is there a way to reduce polygons or something to make it less heavy. thanks
     
  2. fughettaboutit

    fughettaboutit aka leBluem

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    The thing with surfaces for "camera_facing" object is heavy on AC performance, even more so if you use a lot of them.

    You're better off to make your own crowd, so you can hide with LOD_OUT and such, not much room for improvement with "camera_facing" objects, no.
     
  3. quetillo

    quetillo Member

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    Thanks, could you tell me how I did it, the camera_facing, I didn't understand you, is that to hide the spectator models?
     
  4. quetillo

    quetillo Member

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    I wanted to ask you something, I have seen that some put images of people in png, then when that character is running it turns towards the camera, it is flat but it turns to always stay flat to the camera, that is possible.
     
  5. fughettaboutit

    fughettaboutit aka leBluem

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  6. quetillo

    quetillo Member

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    Thank you, I became 3d viewers, some low poly but still they occupy a lot, I have seen one that puts flat png viewers, but when you pass by, that plane is rotated following the gaze.Thank you very much for the help
     
  7. fughettaboutit

    fughettaboutit aka leBluem

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    Yes, the crowd made with some surfaces and "data\camera_facing.ini" is exactly that:
    they follow the camera.
     
  8. quetillo

    quetillo Member

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    But to make the mesh, it is done in 3dmax I imagine, you cannot place a wall in RTB so that the spectators can go out in that area.
     
  9. fughettaboutit

    fughettaboutit aka leBluem

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    argh, no, i think not, damned RTB again
    just try any surface/mesh you already have there...
     
  10. quetillo

    quetillo Member

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    I think it does not work, which I do not understand because, it is the same to do it in RTB than in 3dmax, since in the end you assign where you want them to leave, a bad one is a mesh coo if you assign the mesh to a tier. I think something is wrong .I will keep trying
     
  11. quetillo

    quetillo Member

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    I do not understand why they do not come out, it is the same to create a wall or an object and give it the same.
    I ceo a camera_facing.ini and put this
    [CAMERA_FACING_0]
    SURFACE = OBJo
    ELEMENTS = 10
    SIZE = 0.7,1.8
    TEXTURE = content \ texture \ people_stand.dds
    TEXTURE_ROWS = 2
    TEXTURE_COLUMNS = 11
    SHADED = 1
    DIFFUSE = 0.026,0.026,0.026
    ENVIRONMENT = 0.075,0.075,0.075
    The section of Rally de Catalunya - Coll de la Teixeta has them, but for example I don't get them, that's why it's still a failure of some activation. I don't understand much about it.
     

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  12. fughettaboutit

    fughettaboutit aka leBluem

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    SURFACE = OBJo

    -> you have a surface or mesh called
    OBJo
    in your track?

    Do not only copy that from another track, you have to insert the name of the surface/mesh from your own track...
     
  13. quetillo

    quetillo Member

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    I made a wall and it's called like that, the only thing I can do is change the name in kseditor, put something in front of it, example spectator_OBJo, that's the only thing I could do, apart from that I have noticed that they only come out in career mode, since I tested that section and come out in career mode alone.Thank you
     
  14. fughettaboutit

    fughettaboutit aka leBluem

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    oh yes, in Video settings the "World detail" must be set to "Maximum", then spectators should be there in Practice or Hotlap Mode too.
    upload_2021-5-7_20-43-45.png
     
  15. fughettaboutit

    fughettaboutit aka leBluem

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    and the surface/mesh should be a flat surface, not a wall, but i think thats just a translation mistake?
     
  16. quetillo

    quetillo Member

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    Nothing, no matter how much I try, they do not come out, everything is very strange, since I create a wall and I am laying it at ground level but nothing comes out, I think it is done from blender or 3dmax, the RTB is obsolete, a pity
     
  17. quetillo

    quetillo Member

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    PROBE SO WITH A STAND AND A FLAT WALL
     

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  18. quetillo

    quetillo Member

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    Thanks, I already got it, I had to also place in trust
     
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  19. quetillo

    quetillo Member

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    Could you tell me if there is any way that the spectators can also come out in practice mode?
     
  20. fughettaboutit

    fughettaboutit aka leBluem

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