Im still trying to figure it out but you can use the existing crowd textures by building the mesh and labeling it correctly and using the camera facing ini file. The plane mesh will then generate the crowd based on how its set up in the camera facing ini
Im doing a first conversion too so Im just figuring it out. Ill try to detail it better once I get it actually working in game.
Half the answer is here (hope it's still true) https://assettocorsamods.net/threads/working-track-lights.204/
I got it working using Nighteyes tutorial here https://www.assettocorsa.net/forum/index.php?threads/camera-facing-crowd-how-to.27910/
Hello thank you for the guide, I have a problem maybe someone can help me. I made a track and all was good, but I decided to remake the road again and when I've done it I felt through it, I've tryed everything but I didn't get to fix anything so I tryed to make a simple road and try. I made a simple straight road and everything okey, but when I use the modifier curve and fit the road to a curve (just like I've done with the first road that worked) I pass through it in game
Thank you for the answer I've already tryed every name possible 1ROAD 2ROAD ROAD everything, that road of the picture works simply removing the curve modifier, thats the problem, I cannot make a curved road
1ROAD.001 should be a valid name for the road. as long as you have a number then ROAD anything after that will work. I generally name my roads 01ROAD.001, 01ROAD.002 etc and that works fine in terms of the curve modifyer, make sure in your fbx export settings you have "apply modifiers" active, as it may be disregarding the modifier on export hope that works for you
Yes I have it enabled, also the road appear shaped correctlly on the game but I pass through it. (The high of the spawn points are also okey)
Can you zip the blend file up and send it to me to have a look at? Also are you sure the kn5 file is referenced in the models.ini file correctly? I had a similar issue where I'd forgotten to change the model number and it had a similar effect
What if you apply the modifier, and then check the face-normals orientation with this? (disable x-ray for that). If red, then orientation is wrong (inside), blue is correct (outside). Other than that, the road-part may just be too long, divide into more parts.
I have no models.ini file, I didn't create it cause it was working without it and in the guide says nothing about it. Nevertheless here I let you the file, thank you I really apreciate your help.
Maybe you found the problem, its red. What I have to do?? UPDATE: YEAHHH, that was the problem, thank you so much!!! I spent tons of hours and I had no idea why it was not working
if you're only using a single .kn5 file you should be ok wihtout the models.ini, I'll have a quick look at the file shortly
It is solved, thank you for the help anyway, it was the orientation, I dont know why when I apply the modifier it flips the road and I did not notice