W.I.P. Dallas GP 1984

Discussion in 'Tracks' started by Matt_Taff, Apr 10, 2021.

  1. Matt_Taff

    Matt_Taff New Member

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    Hi guys.

    I decided to publish a few renderings from 3ds Max of my first track project, Dallas GP 1984.

    I've been developing this track since May 2020. I put it aside last 6 months and now I'm in the final stages before the first BETA release.


    WHAT TO EXPECT FROM MY WORKS:

    - I'm open to collaborating on future track projects. My main task is graphic development in 3ds Max.

    - My tracks will consist ONLY of classic F1 tracks from the late '70 to early '90. Focusing on city tracks at the beginning...

    - My cars will consist of classic F1 cars from the '80, especially turbo era.

    - Considering my first project (Dallas GP 1984), I expect a timeline of 10 months for tracks and 5-6 for cars on average.
    This project took me 3 months, at 3-4 hrs per day as of today of work (consider a lot of trial and error at the beginning).


    WHAT TO EXPECT FOR THE FIRST RELEASE:

    - Track is bumpy as the original one, so careful with Force Feedback first times (better to turn it down a bit)

    - There won't be the crowd. It's going to be an update in a later release.

    - Some buildings are not as the original, but I plan to update with a better version, especially the textures.

    - It will be developed and optimized with SOL 2.02 + CSP, so I don't know with standard settings how things will appear.

    - Track is optimized for high graphic quality. Polygon numbers are optimized, but I can't guarantee a smooth drive on an older PC.


    THINGS TO DO BEFORE THE FIRST RELEASE:

    - Upgrade road texture
    - Add some pit objects
    - Add some realistic grass
    - Test track (already doing it)


    I know that there's another Dallas 1984 track in development from EKO Sim-Racing, but I decided anyway to do my own version for practicing track building. I'm not trying to be better than anybody, I just enjoy creating 3d environments.

    My main goal is the graphic element, so expect to have a lot of bugs after the first BETA release.

    I Will update once a week in this thread on how things are going.

    In the meantime enjoy the first 3ds Max renderings ;)

    1.png 2.png 3.png 4.png 5.jpg 6.jpg
    7.jpg
    8.jpg
     
    EKO Sim-Racing, luchian, JrC and 4 others like this.
  2. EKO Sim-Racing

    EKO Sim-Racing Well-Known Member

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    Pretty nice job for a start :)
    I see you even got the roller coaster in there.
    Seems like you've got a fairly good base. If you need any advice just let me know in PM (I too am a max user).

    Good luck with this project !
     
    Matt_Taff likes this.
  3. Matt_Taff

    Matt_Taff New Member

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    Hi EKO, thanks!
    Yeah I got one as I've seen from pictures. Not easy to find reference material that old, the videos are obviously low quality.
    I find building tracks relaxing, especially when you don't have a deadline.
    The only thing limiting us 3D creators is the size of the projects, unfortunately.
     
    EKO Sim-Racing likes this.
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