W.I.P. Grand Prix de Trois-Rivières road layout

Discussion in 'Tracks' started by NiTZHD, Jun 5, 2020.

  1. maruto

    maruto Active Member

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  2. fughettaboutit

    fughettaboutit aka leBluem

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    for softer light transitions from bright to dark:
    Code:
    [LIGHT_SERIES_...]
    ; ...
    ; low value here, try even 0.01
    RANGE_GRADIENT_OFFSET=0.1
    SPOT_SHARPNESS=0.5    ; or lower too!
    
    ; with 0.5 or more for RANGE_GRADIENT_OFFSET
    ; you clearly see a hard transition border
    upload_2021-2-25_1-24-6.png
     
    Last edited: Feb 25, 2021
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  3. maruto

    maruto Active Member

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  4. Brandydo

    Brandydo Member

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    SF Straight is coming along...

    Screenshot_rss_gt_shadow_v8_gp3r_trois_rivieres_12-3-121-21-42-58.jpg Screenshot_rss_gt_shadow_v8_gp3r_trois_rivieres_12-3-121-21-59-44.jpg Screenshot_rss_gt_shadow_v8_gp3r_trois_rivieres_12-3-121-21-58-49.jpg
     
  5. maruto

    maruto Active Member

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    Mid March Upgrade:

    Been really busy last couple of weeks working on my new appartement, but here's the wip of the last weeks by Brandydo, Martin, Leonardo, an me

    V0.3.0 Donwload Here

    0.3.0 (15/03/2021)
    -----
    Importing assets from Gilles Benoit's track, reducing their material count, upgrading them with new details:

    Hippodrome fences, field, small hut in the sky
    Hippodrome, baseball and football field lightpoles, more detailed
    X trees, new textures (different and higher resolution textures) , and more, more trees all over. Raw positioning and scaling, needs rescale and repositionning according to onboards videos
    Brandydo's different tree textures in a skin ( we need to choose wich one to use)
    to do : tree correction (y trees instead of x trees? combine Tree texture into Atlas)

    Third attempt at reducing tirewall facecount, leaving the front ones more detailed, the back ones reduced by 80% , new texture, still not satisfied, will have to redo the whole thing.

    Cam tweaked (Leonardo Ratafia)

    Brandydo's scratch made new building on the starting line (coloseum, baseball hut, ecuries tweaking, porte duplessis upgrade... great work B!

    32 start spawns instead of 37, with more space between them (test for a more fluid start with AI) (Martin Dupuis)

    There's a lot of dust driving on concrete slab because i turned on dirt_additive on surface.ini, but is there a way to tame it a little?


    Screenshot_ks_toyota_ts040_gp3r_trois_rivieres_14-2-121-23-13-20.jpg Screenshot_ks_toyota_ts040_gp3r_trois_rivieres_14-2-121-23-11-13.jpg Screenshot_ks_toyota_ts040_gp3r_trois_rivieres_14-2-121-23-10-54.jpg Screenshot_ks_toyota_ts040_gp3r_trois_rivieres_14-2-121-23-10-22.jpg Screenshot_bmw_m1_procar_plus_lods_gp3r_trois_rivieres_3-2-121-23-20-27.jpg Screenshot_ferrari_458_gt2_gp3r_trois_rivieres_2-2-121-0-12-35.jpg Screenshot_oreca_07_imsa_gp3r_trois_rivieres_25-1-121-0-9-4.jpg Screenshot_ferrari_458_gt2_gp3r_trois_rivieres_2-2-121-0-11-2.jpg Screenshot_ferrari_458_gt2_gp3r_trois_rivieres_2-2-121-0-10-10.jpg Screenshot_jaguar_etype_42_s_gp3r_trois_rivieres_25-1-121-21-37-22.jpg Screenshot_oreca_07_imsa_gp3r_trois_rivieres_25-1-121-0-9-57.jpg Screenshot_oreca_07_imsa_gp3r_trois_rivieres_25-1-121-0-7-46.jpg Screenshot_oreca_07_imsa_gp3r_trois_rivieres_25-1-121-0-7-40.jpg Screenshot_caterham_rs900_gp3r_trois_rivieres_22-1-121-16-24-49.jpg
     

    Attached Files:

  6. Patrice COte

    Patrice COte Active Member

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    Wow!!!!!!!! Superb progress! That's the power of modding right there, making dreams come true!
     
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  7. Johnr777

    Johnr777 Moderator

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    Thats because you most likely have it set at 1. But you can use any value between 0 and 1, like 0.1 or 0.2.

    But keep in mind, some apps, like RSR might void laps if you use that parameter...
     
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  8. Martin Dupuis

    Martin Dupuis New Member

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    Isn't RSR half-dead anyway ? ;)
     
  9. JrC

    JrC Active Member

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    Awesome Job gang!

    Not at home but can't wait to try it out...
    Maybe ill finally stop overshooting the first corner....
     
  10. Martin Dupuis

    Martin Dupuis New Member

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    Hi fellows, here's a new dummies file for 32 pits and a new, more fluid AI.

    Tell me what you think. :)
     

    Attached Files:

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  11. RJL

    RJL New Member

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    Is this project still alive and kicking?
     
  12. maruto

    maruto Active Member

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    yes it is! slowly but surely kickin'.

    next step is the walls, armco and sponsors.
     
  13. RJL

    RJL New Member

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    Whew.
    No worries / take your time.
    Just happy to hear!
     
  14. maruto

    maruto Active Member

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    WhatsApp Image 2021-05-09 at 22.04.57.jpeg

    My concrete floor is done, back at some other concrete stuff. in 3D this time.

    81.jpg

    80.jpg
     
  15. JrC

    JrC Active Member

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    Is it a full wraparound deck? really like the light coming in and size of windows out there! Glad to see its progressing.

    I love the texture and variation in the walls for 3R... in looking at the photos thats going to be exactly the treatment the Lidar Van version will need.

    Ive been digging for old photos and vids and building a bit of an archive for reference.

    [​IMG]
     
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  16. maruto

    maruto Active Member

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    it will be easy to apply it to Vancouver as well, i made a script so the wall variations are randomly distributed along a polyline and then microscaled (0.98-1.02) for imperfections to show up...

    82.jpg

    83.jpg

    I also used Julien's photo archive for the texture itsef.

    GP3R - AC-1.jpg
     
  17. JrC

    JrC Active Member

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    Im trying to do the same for van but im no where near as skilled... slowly trying to layer it on.

    the bridge across the main straight has a support so I did some editing on an existing pole to try to make my own. Turned out ok but the real one is square and not round. Added a light to it that works with the race flags like all the others.

    [​IMG]

    Im super happy right now because I just found the mother load of reference photos for the 2000 race. 413 photos in a zip so Ill download that after the little one finishes online learning.

    For the lidar, Ill export the road mesh and follow all the proper things and then see if I can export the buildings from google as reference for heights etc. Would really like it to be as accurate as possible. What Im finding is that cleaning it all up... is a lot of work compared to building it the way you want and taking CSP into account while doing that. Im shoehorning in stuff and working with 9 textures for a single mesh and the textures are sometimes under 100kbs... In the end, a full scratchbuilt will look as good as your 3R as Im starting to get limited by the existing.
     
  18. Johnr777

    Johnr777 Moderator

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    YEESSSSSSS! :)
     
  19. Brandydo

    Brandydo Member

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    What he said! ^

    Been experimenting with Lilski's method of trees. Not fully satisfied with some of them yet, but it's allowing me to place them to accurately represent how it looks these days, specifically at Turn 5.

    Screenshot_vrc_pt_auriel8_gp3r_trois_rivieres_12-5-121-21-21-38.jpg Screenshot_vrc_pt_auriel8_gp3r_trois_rivieres_12-5-121-21-20-59.jpg

    Also revisiting some of the previous models to finish them off/tweak some textures. First example, the "ecurie"...

    Screenshot_vrc_pt_auriel8_gp3r_trois_rivieres_12-5-121-21-27-45.jpg Screenshot_vrc_pt_auriel8_gp3r_trois_rivieres_12-5-121-21-20-30.jpg
     
  20. Brandydo

    Brandydo Member

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    Some dusk driving with the new trees, and a couple new buildings... Screenshot_vrc_pt_auriel8_gp3r_trois_rivieres_19-5-121-17-30-31.jpg Screenshot_vrc_pt_auriel8_gp3r_trois_rivieres_19-5-121-17-24-26.jpg Screenshot_vrc_pt_auriel8_gp3r_trois_rivieres_19-5-121-17-23-40.jpg Screenshot_vrc_pt_auriel8_gp3r_trois_rivieres_19-5-121-17-23-9.jpg
     
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