QUESTION GRASS FX not working

Discussion in 'Tracks' started by Raoulemilian, Nov 29, 2020.

  1. Raoulemilian

    Raoulemilian New Member

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    Hi.I created my map, i want to assign the grass fx to the material named grass1.
    I also added the lines
    HEIGHT_MULT = 0.3
    COLOR_FACTOR = 1.06
    And it is not working at all. Please help.
     

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    Last edited: Nov 29, 2020
  2. EKO Sim-Racing

    EKO Sim-Racing Well-Known Member

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    1- Don't EVER use *.png files as textures for your tracks.
    2- re-read the first rule ;)
    3- let us know if that worked and solved your issue :)
     
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  3. Raoulemilian

    Raoulemilian New Member

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    Thank you a lot, now it's working ! I am still figuring out why i don't have shadows from the trees. Shadows from the trees on the ground appear in KsEditor but not in the game.
    Could be the same reason that i am using png textures? :)
     
    Last edited: Nov 30, 2020
  4. fughettaboutit

    fughettaboutit aka leBluem

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    First, the correct place for the cfg is...
    "content\tracks\yourtrack\extension\ext_config.ini"
    edit: oh i see its already in the right place

    other than that ... png should not matter

    less important (meaning it should still work without this) is the "TEXTURE=" you mentioned, not neccessary for your case, it only matters if you also use another method to spawn grass with those:
    [GRASS_FX_TEXTURE_GROUP_0]
    [GRASS_FX_CONFIGURATION_A]
    [GRASS_FX_ADJUSTMENT_...]

    The official doc mentions multilayer shaders: (also look at examples mentioned above that)
    https://github.com/ac-custom-shaders-patch/acc-extension-config/wiki/Tracks-–-Grass-FX#multilayer-local-adjustments-new
     
    EKO Sim-Racing likes this.
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