The realistic way, is with the additional shader, stFlow and CSP. With vanilla AC, this could be a starting point (it does not look great, but it's ok-ish).
Hi luchian, I think this would work for me quite nicely as the water is not close to the track. I was wondering about the textures, would it be possible for you to show them so I could see better what I need to create for myself?
Here is how I would do it. Using smWaterSurface shader. You can download the new shaders and place it inside sdk of editor. https://github.com/ac-custom-shaders-patch/sdk-shaders 3 textures that I packed into zip file. https://gofile.io/d/5nGn0O water texture water normal texture waves normal
I must have missed something as I could not get any new shaders to appear in the editor after installing the custom shaders sdk thing through the content manager. Are there some additional steps I need to take?