Featured TUTORIAL Build your FIRST track - BASIC GUIDE

Discussion in 'Tracks' started by luchian, Jun 14, 2014.

  1. Johnr777

    Johnr777 Moderator

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    did you modify the surface where the car gets spawned on?
     
  2. JonnieLP

    JonnieLP New Member

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    No, I actually only changed the texture. Does it make a difference if the model in Blender is not exactly on 0,0,0 ?
     
  3. Wred38

    Wred38 New Member

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    Where can I find road and grass textures?
     
  4. Johnr777

    Johnr777 Moderator

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  5. Wred38

    Wred38 New Member

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  6. Portland12345

    Portland12345 Member

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    The easiest way is.

    https://www.google.com/advanced_image_search

    under size select 2mb or more.

    or just search with google exact size query ie

    google image search type

    "grass texture imagesize:4096x4096"
     
  7. origalde

    origalde Member

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  8. Palmix64

    Palmix64 New Member

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    hello everyone guys, can you help me with a problem I have? I have a track ready for the game, but when I open it the car spins in the air in the spawn point. I've checked, but it's all ok with the AC_PIT_0 cube. y axis up and z axis forward. It is 2 mt over the road. Do you have any idea of where the problem is? Thank you everyone.
     
  9. Johnr777

    Johnr777 Moderator

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    what’s the name of the road mesh where the spawn cube is?
     
  10. Palmix64

    Palmix64 New Member

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  11. fughettaboutit

    fughettaboutit aka leBluem

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    reset rotation of the AC_START.... things and re-position them, or copy them from another track
    in ac world z is up
     
  12. Mendizalea

    Mendizalea New Member

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    In the first post the photo of the export parameters for Blender> 2.8 does not appear and I am not sure how I have to put it, will you help me?

    Thanks a lot
     
  13. fughettaboutit

    fughettaboutit aka leBluem

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    i just copy it here again...
    [​IMG]
     
  14. PP831

    PP831 New Member

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    I applied Scale to all my object before exporting, AC_START_0 and AC_PIT_0 are in the right rotation, FBX scale is set to 1.0, but it the track look very big in kseditor, and when I try it in AC, my car fall from a very high altitude, what's the problem?

    EDIT: Worked by setting FBX Units Scale for FBX export (Blender 2.91)
     
    Last edited: Jan 30, 2021
  15. JrC

    JrC Active Member

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    Should the guy holding the stop paddle thing in the pits be automatically there as defined by AC_PIT or do I need to do something to configure it? I have the crew.ini set up with them on the right but no one shows up for any car.
     
  16. Johnr777

    Johnr777 Moderator

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    They should show up if the ac_pit objects are set up correctly
     
    JrC likes this.
  17. Valer407

    Valer407 New Member

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    If i set KEY=TRACK in surfaces.ini is track going to recognize that objectes? or i have to name them TRACK_1 TRACK_2 etc? And do i have to add 1 before name like 1TRACK_1 1TRACK_2 ?
    names.png
     
  18. JrC

    JrC Active Member

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    Thanks. Helped me solve it. My scaling was wrong on the pit objects.

    This also explains why I couldnt rotate my start spots without the suspension damage. Cheers.
     
    Last edited: Feb 10, 2021
  19. Andre Teixeira

    Andre Teixeira New Member

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    Hey

    I've been trying to create a new track and I got it into the game, but when I sapwn, my car starts rolling around and goes through the track, even though it's solid.
    I'm working with blender and I put an arrow (Y axis point to the top and Z axis pointing in front) as the AC_PIT_0 object, close to the racing track height.
    In the .rar there is a video of the situation.

    How do I fix this?

    Thanks :)
     

    Attached Files:

  20. JrC

    JrC Active Member

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    When this happened to me it was because i messed up the scaling on my pit object and so when it was exported it was bigger then it should be... may not be your problem but it seems this is always a problem with the axis or scale... I also accidently one day tilted the spot and didnt notice... so it spawned me in all messed up like that.
     
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