Hey everyone, here i am once again with questions ahahah I'm pretty ok on mastering lights on AC, but i still have some question and problems that i can't figure out. It is possible to have multiple [CustomEmissive] object in the same ext_config? I tried it, but i don't know why, if i add a second one, the first light emissive i made it went off (the illumination still present, but the emissive material it swith off. If i remove the second [CustomEmissive] everything works fine. For exampe Start semaphore light, other pitlane semaphore which uses different material names + houses windows + bulb on the pole lamp with a different material name too. Is possible to have all single materials with a different [CustomEmissive]?? There's a specific way to use them? Thanks in advance
make sure you also change the material in question for second customEmissive: [CustomEmissive] MATERIALS = mat1 ... [CustomEmissive] MATERIALS = mat2 ...
Already done man, but is not working :-/ This is how i made it: ;;;;;;;;;;;;;; TRACK LIGHTS ;;;;;;;;;;;;;;; [CustomEmissive] ACTIVE = 1 DESCRIPTION = Track Lights MATERIALS =MATERIALNAME1, Resolution = 1024, 2048 SHADER=ksPerPixelMultiMap_emissive @ = CustomEmissive_Rect, Channel = 1, Start = "867.3, 652.5", Size = "25.7, 55.2" [LIGHT_SERIES_...] ACTIVE=1 DESCRIPTION= Track Lights VISIBILITY_LEVEL=0 MATERIALS=MATERIALNAME1, CONDITION=NIGHT_SMOOTH OFFSET=0,5,0 DIRECTION=NORMAL DIRECTION=0,-2,0 SPOT=225 RANGE=35 RANGE_GRADIENT_OFFSET=0.4 FADE_AT=700 FADE_SMOOTH=25 CLUSTER_THRESHOLD=16 DIFFUSE_CONCENTRATION=0 COLOR=255,255,200,0.015 [MATERIAL_ADJUSTMENT_0] ACTIVE=1 DESCRIPTION= MATERIALS=MATERIALNAME1, KEY_...=ksEmissive1 VALUE_...=255,255,255,0.035 VALUE_..._OFF=0, 0, 0 CONDITION=NIGHT_SMOOTH KEY_... = ksAlphaRef VALUE_... = -193 ;;;;;;;;;;;;;; TRACK LIGHTS ;;;;;;;;;;;;;;; [CustomEmissive] ACTIVE = 1 DESCRIPTION = Track Lights MATERIALS =MATERIALNAME2, Resolution = 1024, 2048 SHADER=ksPerPixelMultiMap_emissive @ = CustomEmissive_Rect, Channel = 1, Start = "867.3, 652.5", Size = "25.7, 55.2" [LIGHT_SERIES_...] ACTIVE=1 DESCRIPTION= Track Lights VISIBILITY_LEVEL=0 MATERIALS=MATERIALNAME2, CONDITION=NIGHT_SMOOTH OFFSET=0,5,0 DIRECTION=NORMAL DIRECTION=0,-2,0 SPOT=225 RANGE=35 RANGE_GRADIENT_OFFSET=0.4 FADE_AT=700 FADE_SMOOTH=25 CLUSTER_THRESHOLD=16 DIFFUSE_CONCENTRATION=0 COLOR=255,255,200,0.015 [MATERIAL_ADJUSTMENT_0] ACTIVE=1 DESCRIPTION= MATERIALS=MATERIALNAME2, KEY_...=ksEmissive1 VALUE_...=255,255,255,0.035 VALUE_..._OFF=0, 0, 0 CONDITION=NIGHT_SMOOTH KEY_... = ksAlphaRef VALUE_... = -193 ;;;;;;;;;;;;;; GREEN SEMAPHORE ;;;;;;;;;;;;;;; [CustomEmissive] ACTIVE = 1 DESCRIPTION = Track Semaphore Light MATERIALS =MATERIALNAME3 Resolution = 128, 128 SHADER=ksPerPixelMultiMap_emissive @ = CustomEmissive_Rect, Channel = 1, Start = "25, 33", Size = "78, 67" [LIGHT_SERIES_...] ACTIVE=1 DESCRIPTION= Track Semaphore Light VISIBILITY_LEVEL=0 MATERIALS=MATERIALNAME3 CONDITION=ALWAYS_ON OFFSET=0,0,0 DIRECTION=NORMAL DIRECTION_OFFSET=0,0,0 SPOT=180 SPOT_SHARPNESS=100 RANGE=20 RANGE_GRADIENT_OFFSET=0.15 FADE_AT=1000 FADE_SMOOTH=800 CLUSTER_THRESHOLD=7.50 DIFFUSE_CONCENTRATION=0.75 COLOR=0,181,9,0.0025 [MATERIAL_ADJUSTMENT_...] ACTIVE = 1 VISIBILITY_LEVEL = 0 DESCRIPTION = Track Semaphore Light MATERIALS = MATERIALNAME3 CONDITION = ALWAYS_ON KEY_... = ksEmissive1 VALUE_0 = 0,181,9,0.50 KEY_... = ksAlphaRef VALUE_... = -193 But no luck, when i add a second [CustomEmissive] the first one shuts off :-/
ahha good you posted this, you have two times [MATERIAL_ADJUSTMENT_0] just use [MATERIAL_ADJUSTMENT_...] everywhere
So i can manage the color and intensity in the [LIGHT_SERIES_...] instead of using multiple times the [MATERIAL_ADJUSTMENT_...]? I try it immediately
@fughettaboutit THANK YOU SO MUCH. Many weeks on trying and finally i found the solution, thank you so much man, really! I now have only a problem with a texture, but is a minor problem which i can fix easily