QUESTION 3DSimEd, kn5 import, T1 Shader issue

Discussion in 'Tracks' started by Teddie, Jul 1, 2020.

  1. Teddie

    Teddie New Member

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    3dsimed experts. I'm noticing an issue with importing/exporting assetto tracks that have T1 shaders in place. It seems like it doesn't apply the correct KS shader when importing and the multilayer material loses all but its base texture.

    Is this a known issue? I've searched around and haven't really found anything specific or info on a workaroud/fix.

    Any help would be appreciated.

    Cheers!
    Teddie
     
  2. Johnr777

    Johnr777 Moderator

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    3Dsimed should not be used to assign shaders, they can be done correctly in kseditor.
     
  3. Teddie

    Teddie New Member

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    Thanks Johnr777. Apparently this has something to do with the track using shaders that 3dsimed does not support, like ks UVflow, etc.

    Is there a way to see how the materials were originally set up in the track? As soon as I import into 3dsimed, that information is lost.

    I would love to be able to open the kn5 in kseditor and see the material setup/information, but the only way to bring it into kseditor is to convert it to fbx. Which I do in 3dsimed, which loses the information. I'm in a catch-22 situation.

    Basically, the current material problem I'm running into is a material that has a normal map, regular texture (twice apparently) and then a mask for windows. ( this is a building that has lit windows at night) . Since it changes to T1 in 3dsimed, I really don't know how it should be set up in kseditor.

    Thanks much for replying!
     
  4. Johnr777

    Johnr777 Moderator

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    You can also review shader information by using the object inspector app, in-game
     
    Teddie likes this.
  5. fughettaboutit

    fughettaboutit aka leBluem

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    T1 shader is just a place holder, used when 3dsimed cant figure out what shaders was used.
    always export from 3dsimed with generating a assetto-corsa persistence file (.fbx.ini)
     
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