QUESTION driving under the map

Discussion in 'Tracks' started by jonimik494, Jun 1, 2020.

  1. jonimik494

    jonimik494 New Member

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    hello


    I make my first track and if I leave the road, I can ride on the grass.
    Since then, I have added some rocks and trees and now when I leave the road, the car falls under the map.
    I assigned the ground in surfaces.ini but that doesn't change anything (with grass or 1grass).
    An idea ? Thanks you

    my example :

    [SURFACE_1]
    KEY=1grass
    FRICTION=0.5
    DAMPING=0
    WAV=
    WAV_PITCH=0
    FF_EFFECT=NULL
    DIRT_ADDITIVE=1
    BLACK_FLAG_TIME=0
    IS_VALID_TRACK=1
    SIN_HEIGHT=0.05
    SIN_LENGTH=0.05
    IS_PITLANE=0
    VIBRATION_GAIN=0.2
    VIBRATION_LENGTH=0.2
     
  2. luchian

    luchian Administrator Staff Member

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    The numbers are for mesh naming, not for the KEY in surfaces.ini

    [SURFACE_1]
    KEY=1grass KEY=GRASS
    FRICTION=0.5
    DAMPING=0
    WAV=
    WAV_PITCH=0
    FF_EFFECT=NULL
    DIRT_ADDITIVE=1
    BLACK_FLAG_TIME=0
    IS_VALID_TRACK=1
    SIN_HEIGHT=0.05
    SIN_LENGTH=0.05
    IS_PITLANE=0
    VIBRATION_GAIN=0.2
    VIBRATION_LENGTH=0.2
     
  3. jonimik494

    jonimik494 New Member

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    oh ok ! thanks luchian, but its same, my car goes through the grass :(
     
  4. Won

    Won New Member

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    Hello!
    Have you re-edited the surface?
    Just to comment .. is the floor object very large? If so, try dividing it into several pieces. Being very large it can lose the physics in parts and be only visible mesh.

    As Luchian has said, it is not a problem of the surfaces.ini, in fact, if you use 1GRASS_xxx as the object name, you could delete the ini and it should work the same.
     
  5. jonimik494

    jonimik494 New Member

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    Hello Won

    Thanks ! Yes I have edited the surface, in materials the background is in the raceday folder, I don't know why.
    In fact, I have 4 possible surfaces and I put GRASS on all.
    At the start I had done only one route and I could ride on the empty scenery. Now that I have put trees and rocks, if I leave the road, I fall. My route must be several kilometers, I respected lines not exceeding 1000 meters. Maybe we can't ride on the scenery beyond 2 or 3 meters from the road.
    I can't find any video that shows that this is possible :banghead:
     
  6. Gunnar333

    Gunnar333 Well-Known Member

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    Never heard about that. I'm pretty sure this is not the case.
     
  7. AccAkut

    AccAkut Active Member

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    are you sure the object name still has the 1 in front of the rest? Any change regarding "Active" and "Rendered"?
     
  8. jonimik494

    jonimik494 New Member

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    Hello Accakut

    Hey thanks for your help mate !
    I deleted all my objects and I tried again. yeah "Active" and "Rendered" are true.
    In fact, I cross the map in one place.. Elsewhere I can drive on the map.
    In this place I painted the ground with sand, texture sand02.dds

    (besides despite that I have grassfx grass which grows on it "sand ground" !)
    [GRASS_FX]
    GRASS_MESHES = 1GRASS_?
    OCCLUDING_MESHES = 1ROAD_? , SOBJECT?, 1SAND_?, SAND_?
    OCCLUDING_MATERIALS = Sand01, Sand02
    OCCLUDING_MATERIALS_ALPHA = Sand01, Sand02

    So in this place within a radius of several meters, even with grass, I cross the map.
    Everywhere else the car does not cross the map !!

    maybe my project is corrupt, RTB is too complicated for me :banghead:
     
  9. Won

    Won New Member

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    Then...You can always send us your project and we will take a look at it! :)
     
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