Severe ramdon shadows shown on track mesh via Kseditor, but smooth in original 3d programe

Discussion in 'Tracks' started by hstevefrancis, May 22, 2020.

  1. hstevefrancis

    hstevefrancis New Member

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    I was build a project on Blender 2.82
    the track surface was looking smooth and good in the blender
    [​IMG]

    but when it when into ks editor, ramdom shadow block was shown
    [​IMG]

    and this is the view from drive
    [​IMG]

    I know the kseditor will ignore any setting from original software
    but the issue is not the case.
    I check the polygin normal, the double vertex, the smoothness
    everying just looks fine in blender, but not the same in Kseditor
    Is there anything wrong with shading?
     
  2. fughettaboutit

    fughettaboutit aka leBluem

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    You probably in edit mode need to use Mesh->"Merge by distance"
    Seems like every rectangle on your mesh is a "closed" loop, unconnected to the other rect's, if you do this, it should fix it
    upload_2020-5-22_19-20-29.png
     
    Last edited: May 22, 2020
  3. fughettaboutit

    fughettaboutit aka leBluem

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    After having this menu-item selected, you can edit its distance in the edit box

    As a helping guide - in the middle bottom, it displays, "Removed ...x... vertice(s)" then
    upload_2020-5-22_19-23-33.png
     
  4. hstevefrancis

    hstevefrancis New Member

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    problem solved!
    out of my expectation, it's the "scale" problem

    didn't know why it affect on shading, but when I apply scale by Ctrl+A and make sure all dimension is scale at 1
    the shading problem is fixed.

    any additional infromation about this issue?
    the origin mesh was all fine at ksditor, no distorsion or scale problem, but shade.
     
: Solved
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