RELEASED-wip Kyalami 2016

Discussion in 'Tracks' started by Prototype, Dec 30, 2018.

  1. MGMetroDave

    MGMetroDave Active Member

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    Really impressive work. Can't see how you find things to improve on :lol:! Video looks great!
     
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  2. Johnr777

    Johnr777 Moderator

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    You would think that fancy sim rig you built made you a better driver... but its clear it didn’t :p

    kidding, looks awesome bud
     
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  3. TexanHombre

    TexanHombre New Member

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    I'm now curious how many sim track builders can say, "I think I'll get a professional race car driver to check out my track."
     
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  4. ndv99

    ndv99 New Member

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    Is there a download link for that AMG-GT3 skin? ERC were my favourite team in British GT last year, went to Donny on my birthday for the championship final and got to meet Yelmer and the whole team!
     
  5. Johnr777

    Johnr777 Moderator

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    Most likely the last time I'll be manually scattering grass, so a little extra effort! :D

    Screenshot_ier_porsche_911_gta_kyalami 2016_29-10-119-23-56-35.png
    Screenshot_ier_porsche_911_gta_kyalami 2016_30-10-119-0-3-10.png

    Screenshot_ier_porsche_911_gta_kyalami 2016_30-10-119-0-10-0.png
    ________________________________________________________

    This time I tried a different technique, something a community member, R@m , came up with a couple of years ago, scattering different objects based on a texture's color ID:

    28424814_1860421313992359_1191676938202462350_o.jpg

    Doing them this way also allowed me to have different Z rotations on the vertical grass planes, they are more vertical close to the track, to not hide the Dale's awesome texture underneath, and a more aggressive bend on those same planes further out, for a more dense look.
     
    Last edited: Oct 30, 2019
  6. luchian

    luchian Administrator Staff Member

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    Looks good !

    Too bad you're not a Blender user, I am still struggling with the grass for Motorpark. The experiments I did (albeit only a few hours worth of work) behaved very strange.:ninja:

    LE: man, the second screen shows how much work this track got !
     
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  7. MGMetroDave

    MGMetroDave Active Member

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    Looks really great! That's a really effective method. Nice work @Johnr777
     
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  8. Prototype

    Prototype Well-Known Member

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  9. ugo

    ugo New Member

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    amazing..fantastic job
     
  10. EKO Sim-Racing

    EKO Sim-Racing Well-Known Member

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    Absolutely godsmacking !
    However, I'm glad there's no grass on any of the tracks on my to-do list
     
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  11. Johnr777

    Johnr777 Moderator

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    Since this track sits a little higher, city lights are a must :whistle:

    Screenshot_ier_porsche_911_gta_kyalami 2016_3-11-119-13-6-59.png
     
  12. Prototype

    Prototype Well-Known Member

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  13. MGMetroDave

    MGMetroDave Active Member

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    Really nice. How did you do the city lights out of interest? Emissive surfaces?
     
  14. Johnr777

    Johnr777 Moderator

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    Correct, little low poly boxes that will become emissive when the sun goes down. Then playing around with the distant glow parameters in the tracks ini file, you can achieve a pretty neat light polution look :)
     
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  15. Kwagga705

    Kwagga705 New Member

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    Can't wait for this track to release, going to be fun trying to compare the IGTC Kyalami Race's top times.
    *the IGTC race is going to be amazing*
    AND WE CAN FINALLY TEST HOW F1'S WILL FEEL
    sorry im really excited. Great job so far as always!
     
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  16. EKO Sim-Racing

    EKO Sim-Racing Well-Known Member

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    This is absolutely beautiful ! Fantastically done ! Great job!
     
  17. Prototype

    Prototype Well-Known Member

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    UPDATE

    New Kerbs are done.
    Road Paint markings all done.
    Lots of final texturing and shader work and polish items.
    Getting close.

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]
     
  18. Prototype

    Prototype Well-Known Member

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  19. Johnr777

    Johnr777 Moderator

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    Looking very photorealistic! Next gen stuff :D
     
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  20. MLT

    MLT Active Member

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    Simply superb!
     
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