W.I.P. Phoenix 1989 - 1991 F1 Street Circuit

Discussion in 'Tracks' started by EKO Sim-Racing, Jun 11, 2019.

  1. EKO Sim-Racing

    EKO Sim-Racing Well-Known Member

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    Patriots' Park continued with a few of the auxiliary buildings: Screenshot_asr_1991_ferrari_643_phoenix_gp_1-11-119-14-43-19.jpg Screenshot_asr_1990_ferrari_641_phoenix_gp_1-11-119-14-32-26.jpg Screenshot_asr_1991_mclaren_mp4-6_phoenix_gp_1-11-119-14-50-58.jpg
     
    Last edited: Nov 1, 2019
  2. MGMetroDave

    MGMetroDave Active Member

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    Looking good! The MP4/6 completes it!
     
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  3. Johnr777

    Johnr777 Moderator

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    The way I would do it:

    Make a half sphere for the round section, and a rectangle for the antenna part, shape it a bit to match.

    Make a front view render of the high poly object, on a solid background. use that as the texture for all sides.

    Add alpha channel, done :)
     
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  4. EKO Sim-Racing

    EKO Sim-Racing Well-Known Member

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    Very good idea ! :)
    Then how do I parameter it to be shown from afar with this LOD then have it pop up as the full thing when I get near it ?
     
  5. MGMetroDave

    MGMetroDave Active Member

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    That's done in kseditor itself. You change the mesh settings of any meshes you want to change, where LOD IN and LOD OUT are the distances in metres.

    E.g. you could set the meshes relating to the high poly object to LOD IN = 0 and LOD OUT = 200. Then you could set the low poly meshes to LOD IN = 199 and LOD OUT = 2500. Those are examples only and you'll have to tweak them to look right on your track.

    You may have noticed in the example there's a 1m overlap between the meshes. I've found that if you set them to be the same number there's sometimes an obvious disappearance and reappearance. There may be a better way of doing it that I'm not aware of.

    Also if you have several submeshes in your objects, it might be easier to use the batch setting replace tab in kseditor to set the objects' individual meshes all at once.

    I'm still very new to this so if someone wants to suggest a better way of doing it, feel free.:ROFLMAO:
     
    Last edited: Nov 1, 2019
  6. Johnr777

    Johnr777 Moderator

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    That's pretty much what I was going to say!
     
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  7. EKO Sim-Racing

    EKO Sim-Racing Well-Known Member

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    Just a very quick update, I've not stopped this track although things are a bit slow recently:
    Screenshot_asr_1990_ferrari_641_phoenix_gp_22-11-119-0-27-57.jpg Screenshot_asr_1990_ferrari_641_phoenix_gp_22-11-119-0-29-41.jpg Screenshot_asr_1990_ferrari_641_phoenix_gp_22-11-119-0-28-49.jpg 20017605_2020893958130748_1228841415536090333_o.jpg
     
    Last edited: Nov 22, 2019
    Tibor Solyom and MGMetroDave like this.
  8. EKO Sim-Racing

    EKO Sim-Racing Well-Known Member

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    Hi all, I'm tearing my hair out a bit:
    - I'm using 3dsmax
    - I'm doing my AI
    - all my dummies have the Zaxis pointing forward, and the Y axis upward, just like in the tuto (I'm in object local axis view, so they're for sure pointing in these directions):
    upload_2019-11-29_18-15-54.png

    I made my AI, pit and fast lines.

    Wanna boot into the race, and here's what happens:
    At t=0 seconds (nobody moves, cars just humping themselves to death) a,d the 2 blue Williams mofos and Mclaren should start way back where the others are mingling in front of the pitwall... Screenshot_asr_1991_williams_fw14_phoenix_gp_29-11-119-18-20-19.jpg


    then cars just blend within themselves...
    Screenshot_asr_1991_williams_fw14_phoenix_gp_29-11-119-18-20-15.jpg

    One car automatically retires to the pits (oh yeah, he's fine! and pointing in the right direction)
    Screenshot_asr_1991_williams_fw14_phoenix_gp_29-11-119-18-20-30.jpg



    I've done the AI 3 times and still get the same result.

    Anybody got an idea how to resolve this ?
     
  9. LilSKi

    LilSKi Well-Known Member

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    Likely your edge lines are all screwed up. Those are the red lines when the AI app is open. You will need to use ai line helper on Rd or make your own boundaries in 3ds and export in csv
     
  10. EKO Sim-Racing

    EKO Sim-Racing Well-Known Member

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  11. EKO Sim-Racing

    EKO Sim-Racing Well-Known Member

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    Ok, I'm supposed to enable it in the general settings; did that, and it doesn't appear even if i go into the UI on the right with all the apps.. am I doing something wrong ?
    upload_2019-11-29_18-59-29.png
     
  12. fughettaboutit

    fughettaboutit aka leBluem

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    you have a system folder in "...steamapps\common\assettocorsa\apps\python" ?

    and in "Documents\Assetto Corsa\cfg\gameplay.ini" there should be this:
    [PYTHON]
    ENABLE_PYTHON=1
     
  13. EKO Sim-Racing

    EKO Sim-Racing Well-Known Member

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    Yup:
    upload_2019-11-29_19-56-20.png
    and YUP:
    upload_2019-11-29_19-57-39.png

    still not showing :/
     
  14. EKO Sim-Racing

    EKO Sim-Racing Well-Known Member

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  15. EKO Sim-Racing

    EKO Sim-Racing Well-Known Member

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  16. fughettaboutit

    fughettaboutit aka leBluem

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  17. EKO Sim-Racing

    EKO Sim-Racing Well-Known Member

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    What CM version are you using? Mine doesn’t have such an interface (see my post at 6.59PM today)
     
  18. fughettaboutit

    fughettaboutit aka leBluem

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    this is my CM with version, 0.8.1976.36095, i think it only looks different, i changed ui size and accent color
    upload_2019-11-30_2-12-6.png
     
    Last edited: Nov 30, 2019
  19. fughettaboutit

    fughettaboutit aka leBluem

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    if you dont have a file
    "assettocorsa\apps\python\system\acsys.py"
    its here in attachment, its the whole system folder in
    "assettocorsa\apps\python\"

    if still not working, please open vanilla ac (beware of he 500 car limit of it)

    and activate the python apps there in options-general, i hope that fixes it
    cm_ac_options_general.jpg

    ps: something strange here on the forum: some pictures not loading?
     

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  20. EKO Sim-Racing

    EKO Sim-Racing Well-Known Member

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