Well, I didn't install SOL, actually I didn't install anything, and I've got Windows7 so... no updates from them that's for sure
HOLY CRAPPOLA !!! Ok, let me explain: I am having a bit of issues with the CPU/GPU, fine, I'll get to that later. So I decided to get into the meat of the physical mesh: OH MY GOD !!! The feel of this track now is awesome !! BIG THANK YOU TO LUCHIAN + PROTOTYPE ! I also noticed that if I didn't hit the wall, the GPU/CPU wouldn't go insane, however once I did, it would. I looked back at my new physical invisible walls, and with great disappointment I realized I shouldn't have made them with railclone, but just with extruded splines, as they are over-polyed. So I must redo them (again).
There you go , when you extrude or sweep, make sure to exaggerate vertically, like an extra meter below surface and a few meters high. That way cars don’t get trapped in walls or escape the track.
RAAAAAAHHH!!!!!! I knew it !! I knew it !!!!! I knew this would happen: Wheels don't touch the ground since I did the physical mesh ..ok solution, lower all physical meshes my 1cm... youpi.
No, no, loved the lap! Lol How did you do the physical mesh? Subdivide the visual mesh and added noise? Shouldn’t be that far off, maybe a setting in that tool, forgot the one we use, to keep geometry at the original position
Yep did all that.. except keep the "keep geometry at the original *********************************** position" ... #learningeveryday
Of course, as you can see the road looks like crap, still haven’t been able to nail the shaders yet, and I won’t until I get all the right textures on the roads. However, when you say a ton of repeat, what do you mean? UVs? Same textures? What?
He means there’s a lot of obvious close repeating details. Which in a lot of cases we sorta of solve it with a long, usually 8k by 2k road texture, with little detail on it. Then add detail on floater meshes. Then we mask it to use 2 detail maps. That thread on here on how to set up a road shader is money
Here's a flat, tileable 2k x 8k road texture I made from a 6 lane highway picture Might work, might not... but with a stretched UV to match, could work! https://www.dropbox.com/s/383ka3vfysxn1cm/Road_Textures.7z?dl=0
OUUUHHH !! NICE !! Thank you !! If I may, would you have the textures I should also use as per Luchian's tutorial to make it look really perfect ? I made some, but apparently it doesn't look that good.
Today, I concentrated on a portion of the track that goes underneath a bridge, with the complex area and all: And this is the real picture: