Luchian, how do I take into account a certain lighting parameter (azimuth etc.) as a default ? For example when I startup my test session at 14:00 it looks like it's early in the morning, so when I take pics and want it to look like the real hour of the day, I have to adjust the azimuth and the zenith for it to look real.
If your track is oriented North, just write the latitude in lighting.ini If using Shader Patch & Wether FX, the correct sun position (depending on the actual day in calendar) is automatically calculated. If NOT using Shader Patch.. it will be approximative (sun position is flawed in AC by default). (see discussions around this post)
[LIGHTING] SUN_PITCH_ANGLE=xx SUN_HEADING_ANGLE=xxx Phoenix is due north... so.... where do i write the latitude here ?
Yep ! That did the trick Thank you ! Well, I made a mini mistake/test/try, I made my tyrewalls with the AC_POBJECT_ prefix.... Oops When I hit the tyrewall, I got a 99% CPU warning and everything crashed
Ok, so is there any way that I can have the tyrewalls react like they absorb something, I guess like a wall with a little less response... ? Or must I call them Wall ?
I just used SUN_HEADING_ANGLE to correct the track rotation when it's not build "north up". Seems to work.
Doing some randomness on the tyres for the tyrewall. I think it looks pretty good. So.... no tips on making a tyrewall-like surface reaction ?
AC design is very simple, nothing fancy like tyrewall built in (..though it would've been NICE !). These are all the tools you have: WALL = concrete type impact AC_POBJECT = movable objects & surface types. The only ones that have some dampening are grass/sand like surfaces, but those are meant to drive ON, not drive INTO. I guess you could try to name a wall SAND or something and see what happens but expect trouble . If you want to create something like custom YOUR surface, don't forget to play with the properties in surfaces.ini.
Thank you Luchian, I was fearing you might say that ! I'm sure I can define a surface properties or something that could make it work, just have to find out how... In the meantime: Since I hit the wall and the car does stop inside the tyres, it looks like I actually "hit" them, for sure I get the damage but from a wall :/