W.I.P. Phoenix 1989 - 1991 F1 Street Circuit

Discussion in 'Tracks' started by EKO Sim-Racing, Jun 11, 2019.

  1. Norman Leslie

    Norman Leslie New Member

    Joined:
    Aug 28, 2018
    Messages:
    7
    Likes Received:
    2
    No worries :)
     
  2. EKO Sim-Racing

    EKO Sim-Racing Well-Known Member

    Joined:
    Dec 5, 2018
    Messages:
    376
    Likes Received:
    336
  3. EKO Sim-Racing

    EKO Sim-Racing Well-Known Member

    Joined:
    Dec 5, 2018
    Messages:
    376
    Likes Received:
    336
    Screenshot_asr_1991_williams_fw14_phoenix_gp_4-7-119-0-17-26.jpg Screenshot_asr_1991_williams_fw14_phoenix_gp_4-7-119-0-17-7.jpg
    And the first tyrewall... damn it AC that doesn't take into account double-sided materials...
     
  4. luchian

    luchian Administrator Staff Member

    Joined:
    Jun 3, 2014
    Messages:
    3,007
    Likes Received:
    1,492
    Yeah, you'll need to double those faces and flip normals. Looking good :).
     
    EKO Sim-Racing likes this.
  5. EKO Sim-Racing

    EKO Sim-Racing Well-Known Member

    Joined:
    Dec 5, 2018
    Messages:
    376
    Likes Received:
    336
    Luchian, how do I take into account a certain lighting parameter (azimuth etc.) as a default ?
    For example when I startup my test session at 14:00 it looks like it's early in the morning, so when I take pics and want it to look like the real hour of the day, I have to adjust the azimuth and the zenith for it to look real.
     
  6. luchian

    luchian Administrator Staff Member

    Joined:
    Jun 3, 2014
    Messages:
    3,007
    Likes Received:
    1,492
    If your track is oriented North, just write the latitude in lighting.ini

    If using Shader Patch & Wether FX, the correct sun position (depending on the actual day in calendar) is automatically calculated.

    If NOT using Shader Patch.. it will be approximative (sun position is flawed in AC by default).

    (see discussions around this post)
     
    EKO Sim-Racing likes this.
  7. EKO Sim-Racing

    EKO Sim-Racing Well-Known Member

    Joined:
    Dec 5, 2018
    Messages:
    376
    Likes Received:
    336
    [LIGHTING]
    SUN_PITCH_ANGLE=xx
    SUN_HEADING_ANGLE=xxx

    Phoenix is due north... so.... where do i write the latitude here ?
     
  8. luchian

    luchian Administrator Staff Member

    Joined:
    Jun 3, 2014
    Messages:
    3,007
    Likes Received:
    1,492
    e.g. SUN_PITCH_ANGLE=44.6
    Leave the heading alone (i.e. =0)
     
    EKO Sim-Racing likes this.
  9. EKO Sim-Racing

    EKO Sim-Racing Well-Known Member

    Joined:
    Dec 5, 2018
    Messages:
    376
    Likes Received:
    336
    Yep ! That did the trick :) Thank you !

    Well, I made a mini mistake/test/try, I made my tyrewalls with the AC_POBJECT_ prefix.... Oops :ROFLMAO::banghead:
    When I hit the tyrewall, I got a 99% CPU warning and everything crashed :lol:
     
  10. luchian

    luchian Administrator Staff Member

    Joined:
    Jun 3, 2014
    Messages:
    3,007
    Likes Received:
    1,492
    Yeah, movable objects need to be very few and with simple geometry.
     
  11. EKO Sim-Racing

    EKO Sim-Racing Well-Known Member

    Joined:
    Dec 5, 2018
    Messages:
    376
    Likes Received:
    336
    Ok, so is there any way that I can have the tyrewalls react like they absorb something, I guess like a wall with a little less response... ? Or must I call them Wall ?
     
  12. Gunnar333

    Gunnar333 Well-Known Member

    Joined:
    Aug 5, 2017
    Messages:
    321
    Likes Received:
    618
    Location:
    Germany
    I just used SUN_HEADING_ANGLE to correct the track rotation when it's not build "north up".
    Seems to work. :)
     
    EKO Sim-Racing and luchian like this.
  13. EKO Sim-Racing

    EKO Sim-Racing Well-Known Member

    Joined:
    Dec 5, 2018
    Messages:
    376
    Likes Received:
    336
    Screenshot_asr_1991_williams_fw14_phoenix_gp_6-7-119-22-15-47.jpg Screenshot_asr_1991_williams_fw14_phoenix_gp_6-7-119-22-16-36.jpg

    Doing some randomness on the tyres for the tyrewall. I think it looks pretty good.
    So.... no tips on making a tyrewall-like surface reaction ?
     
    luchian, Tom 00 and Tibor Solyom like this.
  14. EKO Sim-Racing

    EKO Sim-Racing Well-Known Member

    Joined:
    Dec 5, 2018
    Messages:
    376
    Likes Received:
    336
  15. EKO Sim-Racing

    EKO Sim-Racing Well-Known Member

    Joined:
    Dec 5, 2018
    Messages:
    376
    Likes Received:
    336
  16. EKO Sim-Racing

    EKO Sim-Racing Well-Known Member

    Joined:
    Dec 5, 2018
    Messages:
    376
    Likes Received:
    336
  17. Prototype

    Prototype Well-Known Member

    Joined:
    Dec 24, 2018
    Messages:
    329
    Likes Received:
    588
    Location:
    JHB / SF
    Nice! Gonna cull non-visible inside geo ?
     
  18. EKO Sim-Racing

    EKO Sim-Racing Well-Known Member

    Joined:
    Dec 5, 2018
    Messages:
    376
    Likes Received:
    336
  19. luchian

    luchian Administrator Staff Member

    Joined:
    Jun 3, 2014
    Messages:
    3,007
    Likes Received:
    1,492
    AC design is very simple, nothing fancy like tyrewall built in (..though it would've been NICE !).

    These are all the tools you have:
    WALL = concrete type impact
    AC_POBJECT = movable objects
    & surface types.

    The only ones that have some dampening are grass/sand like surfaces, but those are meant to drive ON, not drive INTO. I guess you could try to name a wall SAND or something and see what happens but expect trouble :D. If you want to create something like custom YOUR surface, don't forget to play with the properties in surfaces.ini.
     
    EKO Sim-Racing likes this.
  20. EKO Sim-Racing

    EKO Sim-Racing Well-Known Member

    Joined:
    Dec 5, 2018
    Messages:
    376
    Likes Received:
    336
    Thank you Luchian, I was fearing you might say that :lol: ! I'm sure I can define a surface properties or something that could make it work, just have to find out how...
    In the meantime:
    Screenshot_asr_1991_williams_fw14_phoenix_gp_7-7-119-18-24-5.jpg Screenshot_asr_1991_williams_fw14_phoenix_gp_7-7-119-18-23-0.jpg Screenshot_asr_1991_williams_fw14_phoenix_gp_7-7-119-18-25-29.jpg Screenshot_asr_1991_williams_fw14_phoenix_gp_7-7-119-18-25-13.jpg
    Since I hit the wall and the car does stop inside the tyres, it looks like I actually "hit" them, for sure I get the damage but from a wall :/
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice