QUESTION Wet road effect

Discussion in 'Tracks' started by Mitja Bonca, Jan 21, 2019.

  1. Mitja Bonca

    Mitja Bonca Active Member

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    Last edited: Jan 21, 2019
  2. Johnr777

    Johnr777 Moderator

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    Whatever is used for window reflections on some Kunos tracks should work. I think brands hatch has a shader like that for the big building. Map controls reflection...
     
  3. mantasisg

    mantasisg Active Member

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    Unpack Goodwood wet, check how it is done there, and make it better.
     
  4. Pixelchaser

    Pixelchaser Well-Known Member

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    the map file controls specular power (RED) specular width (GREEN) and reflection power (BLUE). plenty on blue channel, and green and red and itll start to look shinny but its all crap outcome really Mitja . certainly using a second ojbect layer is good idea but a pain to get correct when needing transparency, I think theres a shader that uses normal and on the normal alpha is transparency... maybe Ac custom shader group does it better now....
     
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  5. Mitja Bonca

    Mitja Bonca Active Member

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    I went with 2 layers, 1st lower one is actually the tarmac texture, 2nd one is the transparent with map texture that does the trick of wet tarmac. Thank you.
     
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  6. Prototype

    Prototype Well-Known Member

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    Can you share some more on the two layers and the results from that? Very interested in trying this out myself ... @Mitja Bonca
     
  7. Mitja Bonca

    Mitja Bonca Active Member

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    I will, when I get back home. It indeed looks good. I took images from Goodwood so far, with some different settings, but will try to make my own.
     
  8. Pixelchaser

    Pixelchaser Well-Known Member

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    Geez a look !
     
  9. Prototype

    Prototype Well-Known Member

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  10. Mitja Bonca

    Mitja Bonca Active Member

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    Here you go, here are described images and textures I use to create wet road effect.
    - 1: overall look
    - 2: 1st lower layer is ROAD object and I use same diffuse texture as for all other ROAD objects (same is NM from it)
    - 3: 2nd top layer for wet look
    - 4: are map and nm textures for it, diffuse is a simple white color 32x32 pixels

    You can also see all the settings I use for each layer. I hope it helps.
     

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  11. Prototype

    Prototype Well-Known Member

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    Thanks man gonna try this soon ! :-D
     
  12. mantasisg

    mantasisg Active Member

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    I'm sure wet_map and wet_nm textures could be improved. I remember I spent quite a bit on tweaking them, but I think they aren't as good as they could possibly be, anyway its been a long time since they were done. I remember that I also stretched out wet-effect object UV map so the texture would be less repetitive.

    Would be interesting if you'd also place actual physical puddles, I think I have achieved "just ok" look for them in Goodwood. But perhaps it makes sense in high grade circuit to have proper drainage and don't accumulate big puddles unless it is some kind of torrential rain or something :D
     
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  13. Mitja Bonca

    Mitja Bonca Active Member

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    Great idea with actual puddles, WOW :) Brilliant.
    This track of mine get wet artificially actually. It has a system for it. Thats why would be good to do both versions (wet one, with actual physical puddles).
     
    Last edited: Jan 25, 2019
: wet, road
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