QUESTION Blender editing car

Discussion in 'Car Models | Physics' started by Sebasite, Jan 21, 2021.

  1. Sebasite

    Sebasite New Member

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    Hello all guys, first of all thank you for adding to forum and group.

    I have small issue which i think some of you guys will help fast. Actualy i wanna mod existing car... in teory is easy in practic is not soo muc and i was google a lot and also a lot youtube and all because i don't found mistake..

    so i have 2 already existing car in AC and i wanna take some parts from one to other (not big deal) so i put bouth model in 3DSimED3 and export in .fbx file and also export texture in texture map of car (bout). so far so good, but than i exchange just spoiler... nothing more... and i export car in original file (that is all data and texture there) in fbx and put in AC SDK where i miss some textures... actualy why because is car what exist and sould go correct. Anyway in SDK i put also load presision (fbx file) first from car which donate spoiler and than from original car.

    In AC doesn't wanna load... show all error... and in 3DSimED3 when i open saved kn5 is wishout door and some materials but in SDK show me all materials...

    i try to found on forum some answers but nobody have similar mistake

    where i do mistake?

    Thank you
     
  2. Sebasite

    Sebasite New Member

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    Nobody know ??
     
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