Assetto Corsa Mods
On Friday, 18th, Kunos released a new update (and a few minor ones in the following hours) after skipping the update on July 4th according to the usual 2-weeks schedule. However, it was well worth the wait because this update come with some major features, a new awesome car - the legendary Classic Team Lotus Type 98T, and most importantly prepares the platform for some consistent improvements in the future, towards the 1.0 release.
I’ll try and explain in few steps what is needed in order to export your first track in AC. However, this is not intended to be an extensive tutorial; it’s only a listing of minimum requirements for your first drivable track. And should be simpler than it looks
- According to the size of your project, building a track might take from an hour to a few months . It's up to you to set the limits. I will not say that it might be taking years, cause if it would.. you probably don't need this guide
- It would be a good idea to read this full guide once, before actually starting your work
This has just been posted by Kunos, on their blog. Those that follow closely the development had an idea about it, but nobody knew exactly what was going on. An awesome surprise nevertheless, and this will definitely give a new push to the sim. Here's the complete article:
the new update of Assetto Corsa is available on Steam Early access: take advantage of the Steam sales and get the game in early access at 30% less of the...
Exciting news !
Kunos team just released a first video presenting the basic functionality of their inhouse editor/exporter, the tool that will allow you/me/us modders to export own 3d creations. It seems that in the beginning, only track exporting options will be available, although for cars the same editor will be used a little bit later down the road. The main reason (and it makes sense) is that Kunos team wishes to also release a...
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