Hi everybody, I have this problem in my track, when I crash in a border or wall the car don't move in front and in back... the track don't have holes the mesh is perfect collide, why have this mistake???
Hello Dado, Check your normals. That is where you problem lies . In the photo above, in "wood" texture, is my collision mesh (a plane, so no thickness) with normals indicated by the green arrow. When the car is attacking from A side, never experienced any problems; When the car is attacking from B side, sometimes (if small speed essentially) no problem; but more often the car will partially pass through the wall, or remain hanged. So I would say first thing to check is normals.