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SOLVED textures

Discussion in 'Tracks' started by fryzegaming, May 15, 2015.

  1. fryzegaming

    fryzegaming New Member

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    when i import my texture into AC editor it looks very flat and not "grunge" like a real asphalt.

    can you explain me how to fix it please

    attached files :my texture and the rendering into AC editor
     

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  2. luchian

    luchian Administrator ACM Racing Team ACM Club Driver

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    It looks like you don't have correct texture mapping on your road mesh. By default, 3d software package, rarely manages to do this automatically for you. So you need to do it. It's a must :).
     
  3. MisterWink

    MisterWink Member

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    think u use KsPerPixelAT_NM than u need 2 texture
    2015-05-15_00001.jpg try the normal KsPerPixel ....
    2015-05-15_00002.jpg
    Hope i can help :)
     
  4. Pixelchaser

    Pixelchaser Well-Known Member ACM Club Driver

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    whilst this perpixel shaders are one way to do a road, you should use KSmultilayer_fresnel_nm shader for an Assetto Corsa visual quality road.

    to get started. create a blank white version or light grey texture for your "new" diffuse. and a "new" mask texture to use (all same dimensions), colour this Mask pure Red (255,0,0) and use the texture you have the tarmac grain in on the Red channel Tab. with a figure of 1.0 for the scaling. and place the normal map as usuall with the same scaling figure as your "old" diffuse".

    effects. when you zoom far from road it blends to the "new" diffuse that you created. when you zoom close it blends into the channel masked texture with grain on it. then you can dirty up the New diffuse to get some dark or light variations, these variations also affect the look of the close grain. wonder full shader !
     
  5. fryzegaming

    fryzegaming New Member

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    sorry i do not understand your explaination...
    have you got a video ?
    thx