Hi there, Is there a way to import FBX that are skinned and play their animation in a track? Like people waving, or birds. I know about the shader for flags and the AC_POBJECT prefix for physical objects, but that's not what I'm looking for obviously. So, are keyframed animation or poses supported ? Thanks you guys for any hints!
Good question ... RTB has several models (guy with a flag) that have several positions, and it must be posible to animate them !!!
No, unfortunately AC doesn't support track animations of any kind. The only thing it has #recently introduced is sort of a random translation movement one would use for a ballon, for example. Iirc, they used that for the ufo on the Black Cat County ? Not sure. Sent from my phone using Tapatalk
You're definitly right! It seems like there's a way to move objects programmatically. I'm having a look to the files of the track you pointed out, and I've found this in one of the models.ini files: Code: [DYNAMIC_OBJECT_0] PROBABILITY=100 MULT=1,1 FILE=350.kn5 POS_MODE=RANDOM RND_POS_CENTER=2000,3500,-10000 RND_POS_RANGE=0,0,0 VEL_MODE=RANDOM RND_VEL_BASE=50,0,240 RND_VEL_RANGE=0,0,0 It might be linked to the moving airplanes... I'll look into the target kn5 file as soon I've the time to do so.
The plane at Donington is just a 'dynamic object' that flies off into oblivion. It is the same as the blimp on my Riverside. All they can do is go in a straight line. The direction and location can be randomized some but in the end once the session has started they only move a single direction.
Kunos animated track features are non existent, they won't even provide a simple animated image sequence feature, I asked about this years ago and nothing has improved, dynamic object or flag shader and that's it. In Nordschleife TouristFARTen there's a bunch of .csv files in the data folder with co-ordinates, haven't a clue what they control tho, thought it was a helicopter as they are named heli1, heli2, heli3 etc.