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TOOL I (momentarily) envy Max users

Discussion in 'Tracks' started by luchian, Jan 1, 2018.

  1. luchian

    luchian Administrator ACM Racing Team ACM Club Driver

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    First day of the year, I was just browsing around with no specific target. So I found myself on the rF forums, having a look at what happens over the fence :D. And I found this collection of scripts/tools for max, that really seem to bring a lot of additional functionality. Especially for track making. Have a look for your self.

    THERE.

    The list is big. Way bigger than on this sample photo.
    max_tools.jpg

    Worth mentioning these are shared on a gDrive link, so who know how long they will be available. While they last though, do enjoy. And test. And create. And share.
     
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  2. r@m

    r@m Active Member

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    90% of that list is from Scriptspot, make it your homepage ;)

    http://www.scriptspot.com/3ds-max

    Top of the list should be SplineTrackMaker, check out MMTools, tons of priceless functions buried in there all in one package.

    http://www.mj-multimedia.net/soft/


    http://www.mj-multimedia.net/soft/mmtools/index.php


    Also check out MCG scripts, some really useful tools in there also.

    http://www.scriptspot.com/3ds-max/mcg/va-mesh-conform

    http://www.scriptspot.com/3ds-max/mcg/va-cloneoncurve

    http://www.scriptspot.com/3ds-max/mcg/mcg-morph-to-spline
     
    Last edited: Jan 6, 2018
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  3. luchian

    luchian Administrator ACM Racing Team ACM Club Driver

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    Damn. Blender users, PLEASE, jump in.
    We have to respond to this !
     
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  4. r@m

    r@m Active Member

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    Just a heads up on splinetrack maker...it isn't very accurate when using "Move Edges to Splines", especially on the Z axis when aligning the track edge to the spline.

    The Z problem seems to get worse the lower the distance between spline points, here I used a 2m distance and this was the result, a very distinct and exaggerated "wave form" on the Z axis, default 8m distance it less pronounced but still visibly "off" on the Z.

    [​IMG]

    ...anyway, seems to work ok on the X-Y axis, then conform the resulting mesh on the Z using the conform compound object in Max.

    Smaller the section of track the more accurate the results will be, no biggie as you will be breaking the track up into sections for export anyway.

    Apparently Mario is aware of this but chooses to provide speed over accuracy.
     
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  5. Pixelchaser

    Pixelchaser Well-Known Member ACM Club Driver

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    i think this is also true for most of his tools. noticing anomolys when I try and do too much at once with most of it. its like a zero point issue which looses accuracy when you try too much, its as if its like a bunch of points and averages them out into something else.