Featured TUTORIAL Build your FIRST track - BASIC GUIDE

Discussion in 'Tracks' started by luchian, Jun 14, 2014.

  1. c3z

    c3z New Member

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    Thanks for the quick responses, you guys are the best. Renaming takes 10 sec, so ill try anyway, but i believe lilski is right, all you need is the key word anywhere in object name. OP mentioned it somewhere.

    Ill let you guys know how it goes.
     
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  2. Pixelchaser

    Pixelchaser Well-Known Member

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    for sure ill try a different format next time myself. I think race track builder might just have something to do with that. wouldn't surprise me
     
  3. c3z

    c3z New Member

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    UPDATE!

    My dumb ass was exporting in CM.

    Which is weird, b/c original scale was CM, system was Meters, so you'd assume exporting back in CM would give me a 1.0 scale. IDK, but exported in Meters and that set the scale back to 1.0 instead of 100.0 and all works now.

    Thanks again everyone
     
  4. c3z

    c3z New Member

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    Track doesnt load in time attack. :(
     

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  5. LilSKi

    LilSKi Well-Known Member

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    You need to setup the overlays.ini file for time attack to work right.
     
  6. c3z

    c3z New Member

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    How exactly do i set that up? it exists and theres some data written there already.
     
  7. LilSKi

    LilSKi Well-Known Member

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  8. William Riker

    William Riker New Member

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    Hi, i'm working on a conversion and the track wont load in game, i click "Start" and then it just comes back to the race menu. Any ideas what could be causing this?? Surface names are ok, and dummy names are also ok...
     

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  9. luchian

    luchian Administrator Staff Member

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    Check that all the textures are dds (or at least png).

    ..sent from my phone.
     
  10. William Riker

    William Riker New Member

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    They are all dds :(
     
  11. c3z

    c3z New Member

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    What are u using to convert? Describe your process
     
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  12. William Riker

    William Riker New Member

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    I'm converting a track from GTL, used 3DsimED to export FBX and textures from the .trk file. Then import FBX with 3ds Max, deleted all the unnecesary objects used in GTL to indicate time sectors, pit entrance and such, and created the dummies for pits, start, hotlap, and times. Changed surface mesh names to ROAD, GRASS, SAND, WALL, PITS-ZONE, etc. Exported to FBX following the instructions posted here, and imported with ksEditor. Selected the .dds files to some materials that didn't had a texture assigned, and then exported to .kn5. I skipped selecting shaders because i need to test the track first to finish all the work to be done in 3dsMax, and as i undersand (and have done before), the track should work despite that...
    Created folder structure: ai (with nothing in it yet), data (crew, lighting and surfaces files), ui (ui_track file) and kn5 file named the same as the track folder.

    And that would be it :)

    I tried converting this same track some time ago and it worked. Then i somehow deleted the work done and i'm here again tryin to get it done, but i don't know what i'm doing wrong this time... i start the track in AC and then it just comes back to the main menu...
     
  13. Pixelchaser

    Pixelchaser Well-Known Member

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    that's quite comprehensive. so id say, no capitals letters in folder or file titles, and is Y axis pointing upon those dummies ? these are the usual culprits.
     
  14. William Riker

    William Riker New Member

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    No capital letters in files and folders, and Y axis pointing up...

    [​IMG]
     
  15. William Riker

    William Riker New Member

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    a question though, could mesh names be like "1ROADsomethingelse" or it should be something like "1ROAD_somethingelse"??
     
  16. c3z

    c3z New Member

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    What race mode are you using when you click start?



    In 3dsmax highlight all objects with AC_ (pits, start, time, etc.). Then right click, hit unlink, then export fbx. Open fbx in kseditor, export kn5, test.

    If you can, show me your object trees in 3dsmax. Are they all single or are they all linked to an fbx parent? I had the same problem and unlinking all AC objects worked for me.

    When converting fbx, it listed all items under TrackName.fbx> in 3dsmax, so i had to collapse it to view all models, for some reason kseditor didnt like that, it wanted my AC materials seperate from the .fbx parent model.
     
  17. c3z

    c3z New Member

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    Doesnt matter as long as key word ROAD is there in caps
     
  18. William Riker

    William Riker New Member

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    You mean this tree?? these are the only objects with parents... i tried unlinking them all and testing, no success. When i started this work, i just created single dummies. I don't know if this parenting structure is necessary with dummies and objects for pits, start, etc. I thought maybe the previous single dummies had some problem, so i copied this structure from another mod track that works.

    [​IMG]
     
  19. William Riker

    William Riker New Member

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    solved it, i just remade the whole stuff from scratch :banghead:
    It worked at least! :D
     
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  20. William Riker

    William Riker New Member

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    Question.. how to fix "sticky walls"?
     
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