guys i have a question. How do I create this rain effect on the asphalt? I state that I have never done mod but I want to try
It's just how you set the asphalt shader. Have a look at this post on how you setup the usual asphalt, and then play with specularEXP. Here is a sample of shader settings for a lake surface on a project. You'd probably want to create a custom surface in the surfaces.ini, to give the road a more slippery behavior (see 1st post). Have fun
sorry but they are super low . i have download kseditor. But now... as I open eg imola or Barcelona and then change them? I only open .fbx
I'm sorry but I don't understand what you mean. Be more specific, give details on what you are trying to achieve, and what the problem is. Also, just in case : Please note that modding official content is not encouraged on our forums either.
MI have explained perhaps badly. I'm Italian and I'm using google translator . How open a track whit kseditor ? I see that in this program there is the option to open the file .fbx. I would try to start on a runway ready as can be monza, imola , but how open this?
You can't. You can only open FBX files with the editor. That would assume that you have used a 3d program (like 3dsmax, or Blender, or Maya, or..) to create some sort of track, then export it to FBX, then open it in ksEditor. All this info is in the first post. And.. I'll quote myself (please respect this):
ah ok I understand. I can not change Kunos offical track xD. then I can ask another question. i download a track NOT OFFICIAL . for example hockneim. no official .how to convert the track to have the FBX file?
there are other 3rd party program that are perfectly legit to use, the practice of doing it is generally not discussed. 3dsimed can do it
@Pelukas : Official forum language is English. Please make the effort of using Google Translate, or open a separate thread. Thank you.
I'm desperate I do not know what to do with 3dsimed and I moved the axes Y, Z I'm sweating 1 or 2 mm above the ground, I do not know what I do wrong. And going through blender or 3Dmax for something? I need to have bought 3Dsimed and RTB .. The thing is that the Sunnode will be wrong what? The green axis (now I do not remember Y, X, Z) in 3dsimed I have it looking well in the direction of the track however in Kseditor I put it looking at the sky !! When gardar in 3dsimed ask me Z-UP or Y-UP ????? I stay under the ground and I can not move all over the map .. I hope the answer is good because I am not going to make progress. E taken photo of google alone without objects without a clue, nothing equal.
everything needs Z up " EXCEPTION " the spawn places for cars. only spawns for cars need Y up. but I don't know what the problem is you have.
Little by little I go. The problem is not knowing, not having tutos in my language. The _control key and the arrows of the keyboard make you move by KsEditor. I throw a project quite advanced to the trash for this same for not knowing and to think that it was in a hole and esque the keys are worth or serve to advance, ****..perdon! I leave a few catches of the asphalt, now I will kseditor if I can finally prove it.
that's funny, you thought you were in a hole, but you were underground and couldn't move the camera. LOL LOL LOL. when you post first problems I thought " surely he know to move the camera above the terrain, and that is not the problem".
If the problem is that there are no tutorials in Spanish. Then I will put the boxer driveable ..the car is sunk
I have an 'unusual' problem, my cones (AC_POBJECT_XX) falling through the grass, what could be the cause ? I checked : - the AC_POBJECT_ names - the vertices are merged for the grass - normals of cones + grass => outwards + UP Strangely, when the cones are hit & if they slide the road, they do it correctly & don't fall thru the road mesh... Any help is welcomed !