BLENDER Baking AO Lightmaps Multiple objects

Discussion in 'Tutorials' started by luchian, May 16, 2016.

  1. luchian

    luchian Administrator Staff Member

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    When modeling for game engines, performance is a big factor. There are of course techniques for low poly modelling but yet another trick for realistic looking assets is to bake the lighting. So here is a small tutorial on how to use the built in texture atlas addon to create AO lightmaps for multiple objects quickly and easily.

     
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