Featured NEWS Assetto Corsa 1.0RC is dead ! Long live Assetto Corsa 1.0 !

Discussion in 'News Timeline' started by assettocorsamods, Dec 19, 2014.

  1. assettocorsamods

    assettocorsamods Administrator Staff Member

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    cover_official.png

    About two months since the release of 1.0RC, Kunos team launches the 1.0 version of Assetto Corsa. The game is now out of "Early Access" and joins the market as a finished product. However, this doesn't mean the development is over, far from it. Lots of content remains to be brought by the team as free content or DLC during the next year. And we already know the quality we can expect.

    As a bonus (and as a tradition) we should keep an eye on their FB page on December 31st. Another important announcement to be made :).

    Assetto Corsa 1.0RC is dead ! Long live Assetto Corsa 1.0 ! And Kunos ! :D


    Here is the Press Release:

    Assetto Corsa 1.0 is now available for download on Steam [Assetto Corsa Steam page].
    Version 1.0 signifies not just the long-term achievement but also a new start. The hugely successful Early Access program is now complete thanks to the contribution of hundreds of thousands of gamers. If you have joined the Early Access program, we are pleased to announce that version 1.0 is available for you as free upgrade.

    With the completion of our version 1.0 milestone, Assetto Corsa is now leaving Early Access status, and is available from Steam right now [Assetto Corsa Steam page].

    The new version includes an extended career with fully blown championship series’, new features, improved gameplay, new sound sets and sound effects, new and improved post-processing effects as well as several optimizations, including some important refinements in the physics department, an updated tyre model and force feedback guaranteeing an even better driving experience. Assetto Corsa 1.0 introduces also the new Alfa Romeo Giulietta 2014 Launch Edition, available as free bonus content and the sought after Ruf Yellowbird which will be available once again as free bonus content by the end of the year; when available, the game will be updated automatically on Steam.

    One journey ends, another begins ; version 1.0 by no means indicates the end Assetto Corsa development, on the contrary, this is now just the beginning of a long journey. The development team is already working on new cars, tracks, features and content that will improve the Assetto Corsa experience even more. As a preview of what to expect, take 50 of the most highly anticipated sport cars and five new tracks, all produced and released as official licensed content in 2015, either in DLC packs or as free bonus content.

    What are you waiting for? See you on track!

    Once again, we would like to thank our fans and Early Access contributors for your support.

    Important news
    Since 2011, the dev team have welcomed the New Year by making a very important announcement – this year is no different!
    2011 – Assetto Corsa project unveiled
    2012 – Ferrari license unveiled
    2013 – Nurburgring-Nordschleife (laserscanned-based) license unveiled

    2014 - To be announced!
    where: www.facebook.com/Assetto.Corsa
    when: on December 31th, 15:00, CET

    ———————–

    “Assetto Corsa is a shining masterpiece of virtual motorsport, a new standard for the future of driving simulators.”95/100 – IGN Italia

    “Assetto Corsa is a wonderful racing simulator.”90/100 – EUROGAMER Italy


    “We find ourselves in front of what will be, for the next few years, the benchmark for driving simulations and modders on PC.”90/100 – SPAZIOGAMES.IT
     
  2. assettocorsamods

    assettocorsamods Administrator Staff Member

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    This is the full list of improvements (from 1.09 RC).
    For those that might've missed the news, check out the first admin tools ;)

    1.0
    - AI now brakes better in the pitlane
    - Fixed problems with remote car colliders not properly turned off when disconnected
    - Fixed DRS triggered from wheels
    - More robust session status sync between server and clients
    - Improved feedback to the kicked or disconnected user
    - Improved car height calculation for a more uniform setup validation
    - New Alfa Romeo Giuletta Q.V. 2014 Launch Edition
    - Eliminated FFB vibration at 30kmh
    - Updated tyre model for all cars
    - Corrected bug in F40 old and street tyres
    - Modifications on Lotus 98T and F.Abarth Aero map
    - Modifications in engine brake on some cars
    - Improved post processing effects
    S1-Dynamic
    S1-Sport
    S1-Movie
    S2-Photographic
    S2-Retro70s
    S3-Vignette
    - New post processing effects
    S1-Evolution
    S1-Expanded
    S1-Filtered
    S1-Soft
    S2-B&W
    S2-B&W - HI
    S3-Sepia
    - New and improved photomode feature. Photomode activates from the replay User Interface
    - New carbonfibre shader for cockpits of: bmw z4 gt3, bmw m3 gt2, Ferrari f40, Ferrari 599xx, Ferrari 458 gt2, ktm xbow, lotus evora gtc, lotus evora gtx, mclaren mp4-12, mclaren mp4-12 gt3, p4/5, tatuus
    - Dirt layer optimization
    - New skins for some cars, more to follow
    - Small bug and fixes on trento bondone, magione, Spa Francorchamps
    - Fmod project updated: no critical changes, just check volumes and envelopment for each event and mixer groups
    - New sounds for Lotus Type 49, Ferrari F40 and Ferrari 312T
    - Audio latency level can now be set in the launcher: available options are Normal, Low and Very Low
    - Fixed FMod bug in multiplayer mode causing FPS drops
    - Fixed wind volume for both stereo and surround configurations (default value: 0.7)
    - Fixed bodywork sound audible for some cars when standing still
    - Improved exterior sounds spatialization for surround speakers configurations
    - Improved and balanced gearshift, backfire and limiter sounds
    - improved positional sound for surfaces
    - Overall volume balance
    - Other minor audio fixes and improvements
    - Added cutscenes for some of the career series.
    - Improved algorithm for AI level while racing should give closer racing
    - Inverted steering wheels and negative camber corrected for multiplayer clients
    - Multiplayer basic admin tools:
    Added simple admin commands using the chat window. It is important to set the "ADMIN_PASSWORD" in the server_cfg.ini file, an empty ADMIN_PASSOWORD will disable admin commands.

    /help: prints the list of the available commands
    /admin: become administrator for the server. ex, if the password is "kunos" the command is "/admin kunos"
    /next_session: moves to next session
    /restart_session: restart the session
    /kick: kick a user using the rules (blacklist etc) of the server. To kick a player named "The Player": /kick The Player

    - GT2 and GT3 cars, F.Abarth, Exos and Exos S1, M3 E30 GrA and DTM have now the modified tyre model
    - LaFerrari has modified active aero and tyre model
    - BMW M3 E30 street car has modified tyres (all compounds) as an example of street tyres new model.
    - GT2 and GT3 cars have now the "old" FFB gain settings in their physics. Obviously the min FFB slider still works on them too. Please try and report back
    - Zonda R, Huayra, 599XX have now tyres that are more load sensitive and more speed sensitive. Laptimes should be slower. Please give feedback on driving feel. Keep in mind you're going to be slower, give it some time.
    - Minimum FF force implemented. Can provoke STRONG vibrations in the center zone, use as low as possible!
    - All cars have new FF gain values to eliminate FF clipping. You might need to raise your FF gain values on your configuration or add a bit of minimum. Advice 0.12 for logitech wheels, much lower for other wheels. Experiment and report on beta forums
    - Difficulty level slider on career
    - Much more laps possible on single player quick and weekend races when fuel consuption is off
    - Added diffuser stall on low speed for tatuus formula Abarth.

    1.0.10 RC
    - Fixed excessive logging coming from mods accessing textures
    - Audio latency level can now be set in the launcher: available options are Normal, Low and Very Low
    - fix for FPS drops in multiplayer due to audio
    - Fmod project updated: no critical changes, just check volumes and envelopment for each event and mixer groups
    - fixed wind volume for both stereo and surround configurations (default value: 0.7)
    - improved positional sound for surfaces
    - overall volume balance
     
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