QUESTION ksEditor Crash on Import

Discussion in 'General' started by CWoods, Feb 21, 2018.

  1. CWoods

    CWoods New Member

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    Hi, I've been trying out car modding, but ksEditor crashes every time I try to import my FBX file exported from 3dsMax. The error it gives is "ERROR, OBJECT: CAR_BODY HAS NO MATERIAL ATTACHED". I thought that the materials were supposed to be assigned in ksEditor..

    I've also tried importing other things to troubleshoot:
    -Cube exported from 3DSmax: Same error
    -Cube exported from blender: no errors
    -Car model exported from blender: Same error, but instead applied to one of my dummies

    I have no idea what to do at this point.
     
  2. luchian

    luchian Administrator Staff Member

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    The ksEditor only defines the shader (aka the way a material will look in AC). But you must assign material (and ideally make UV mapping) in the 3d software you using.

    ALL objects must have a material, otherwise Editor will throw that error.

    - on Tapatalk
     
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