Featured TUTORIAL Race Track Builder - Inject elevation data and terrain texture

Discussion in 'Tracks' started by Wurstkoffer, Sep 17, 2017.

  1. Pixelchaser

    Pixelchaser Well-Known Member

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    I'm ecstatic about the outcome in all areas. road surface for what you made, which I thought would be horrific is actually quite amazing for such a basic inference of a road in that area. theres an art to conceiving a road in many hidden respects, from ho a turn or corner is sighted, and that's the most realistic road ive ever seen pulled out of rtb. nothing compares. the camber capture, the automisation that RTB is known for being crap at, actually works amazingl

    keep working on it, ill happily export it out and pass it through max, maybe even slap some textures on it. send link of the real location on google please and ill try direct you of sorts, its a big area and if you don't create a theme of sorts from it you`ll be working on it for 5 years. because its that big.
     
    Last edited: Jan 19, 2018
  2. Pixelchaser

    Pixelchaser Well-Known Member

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    roadtype.jpg actually I was wrong this was the road I setup lastnight, heres an image of its profile. and I put the terrain snap figure on in white. same as yours, not moved, but just optimised as such. later down the line you can then take this configureation and make suitable physics layer from it later on.
     
  3. Pixelchaser

    Pixelchaser Well-Known Member

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    had a good look on street view at this area and it has some positive stuff going for it I think, the wall that's practically around all the roads and that seperates the fields is fantastic for the sim. makes making the road and side track easy with the wall and separating all the fields with it can help with lodding objects. you could have fields of tall grass do efficiently done because of the separation everywhere., generally it has a north Yorkshire theme, and well its very achievable. all the stone work is similar, its all repetitive. good project man !

    do you live here?, because grab some photographs of the walls around there and can make good model for them to use in rtb.

    this is all you have to replicate everywhere. then you can optimise it through design and then adjust it to reality, but if you start with this as your main theme, youll have a fricken great track project. don't forget the cows and sheep too.
    tyhisw.jpg
     
    Last edited: Jan 19, 2018
  4. Les Neilson

    Les Neilson Active Member

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    No, I don't live anywhere near here, actually. I picked the area just because of the good coverage at 50cm resolution.

    In other projects, in particular the TT circuit, I've often used the track border to create a wall (which looks more like a hedge). With a bit of texturing it could look pretty good.

    SInce I don't live there I'm reliant on Google Street view for grabbing textures, but as you say there''s a definite theme going on there, so probably a half dozen buildings would do. Plus wheelie bins which are everywhere
     
  5. Pixelchaser

    Pixelchaser Well-Known Member

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    running it through the pro optimiser in max is super effective to let you know. from 300K down to about 50K no problems. I half think just max it out in rtb wherever you want :lol: !
     
  6. Pixelchaser

    Pixelchaser Well-Known Member

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    is there a similar area you could grab that I could work on. possibly ? I mean how easy is this injection because I'm scared to put time into it when I got so much to be doing, all I know is great shit will come from this and a good reason to use rtb again...
     
  7. Les Neilson

    Les Neilson Active Member

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    Easiest thing is to look on http://data.gov.uk enter lidar in the search, select Mapping and WMS, then click on one of the links (DSM or DTM, it doesn't matter). Click on the HTML link and that will open an interactive map. Click on an area of interest and it will open a menu underneath which lets you see what coverage is available at whatever resolution. I already have a lot of stuff downloaded so if you want a bit close by that's no problem. There's not much at 50cm but probably 1m will still be good enough. Send me a lat/lon and maybe a screenshot of the size of the area you want
     
  8. Les Neilson

    Les Neilson Active Member

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    There's a fair bit of setting up involved in this particular hack on top of another hack, it's true, but once you've got it working it's completely transparent. Everything in RTB works in the usual way
     
  9. Pixelchaser

    Pixelchaser Well-Known Member

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    I have lidar of oulton park, fancy trying to inject that ? btw are you removing trees etc ?


    im outputting some higher res imagery for your project :)
     
  10. Les Neilson

    Les Neilson Active Member

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    I'm interested in this 3ds optimisation. Once it's done can everything be reimported into RTB?
     
  11. Les Neilson

    Les Neilson Active Member

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    Yes, I have the Oulton Park area. I use the DTM files which has stuff like trees etc taken out.
     
  12. Pixelchaser

    Pixelchaser Well-Known Member

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    what res is it ?, I have lidar project set up waiting to go, mine has the trees. so yeah lets try that, but ! in terms the injection , is it possible to get a raw rtb project setup that can use the subdividing on another machine, does it need the data injection for the subdivide ?
     
  13. Les Neilson

    Les Neilson Active Member

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    There are also the DSM and point cloud files, but these have buildings and parked cars all of which would have to be manually removed. Even if the DTMs have a few artifacts here and there, I think they're a better starting point
     
  14. Pixelchaser

    Pixelchaser Well-Known Member

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    from my lidar experience on limerock, I had to use the trees version because the simple terrain was vastly out in areas. but I understand as we are using RTB its inclusion with dealing with those trees as its a mesh builder probably requires a simpler terrain than with trees.
     
  15. Les Neilson

    Les Neilson Active Member

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    I would have to do the subdividing myself. Either that or you set up the megahack yourself. ..

    Oulton is 1m resolution
     
  16. Pixelchaser

    Pixelchaser Well-Known Member

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    ok, ok, ok, what to do..... I know what to do. ok do an oulton park inject at maximum res, subdivide it right down to 1 m please :) thanks. the minimum area I need is just track and out to the border guardrail etc.
    this will be a really good test actually because I can then compare it to the main lidar. having both will ensure absolute accuracy and eas of build without having to worry, as long as the X and Y layout is great the Z can always be changed. just like how I built limerock

    and if there is anything you need or help with, don't hesitate to ask ..
     
    Last edited: Jan 19, 2018
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  17. Pixelchaser

    Pixelchaser Well-Known Member

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  18. Les Neilson

    Les Neilson Active Member

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    I won't be back at my pc till sunday night. But Oulton is already work in progress, so I'll let you know where it's at once I look it over. Thanks for the textures!
     
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  19. luchian

    luchian Administrator Staff Member

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  20. r@m

    r@m Active Member

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    I just throw them all in one folder and use this script top launch them:

    http://www.scriptspot.com/3ds-max/scripts/scriptrun

    It's like Everything search. only for Max scripts.

    https://www.voidtools.com/support/everything/

    Spend a few hours on ScriptSpot and your script collection will grow considerably.

    ...I don't keep track of them, it's impossible, my script folders have a ridiculous amount of files and subfolders, I keep meaning to organise them but haven't got round to it yet ;)

    Everything good in 3ds Max is by third parties, without them Max would be dead in the water for me.

    btw, why on earth would someone want to put something back into RTB ?
     
    Last edited: Jan 20, 2018
    luchian likes this.
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