Looks really really good indeed. Does this mean I should get back working on that pedestrian bridge ?
id wait and see if I get further with trees and grass, and barriers, and the whole flippin lot. I'm brewing up, butthis old kettle takes some time for the water to boil, this has been a motivationally related metaphor
rant/ went to look at (what i remember) as some decent textures from some kunos tracks to find out they don't exist anymore. this used to be a nicely detailed "detail" texture. now its 4 times smaller and its a splodge of colour that resembles grass but not because it looks like grass in form, but because of the context here and your brain says it must be grass. so there for it looks like grass. and yes that's its current real time size being used "no zoom feature here" the point I'm making is this used to be an actual processed photographic image of grass. ahh well..... D.I.S.S.A.P.O.I.N.T.E.D rant off/ EDIT: not all tracks are reduced details thankfully. just going through them all just now.
In the same time, without knowing it, it's difficult to spot the problems (or even to ackowldge it exists) when being just the user. You did spot it by looking behind the scenes, but for 99% of users it is not the case. Also I would say it is not even "cheating" it's simply an artistic or better a technical choice. If the result loiks consistent, I'm fine with it . On the other hand I never mind seeing as much detail as possible, if an artist goes for that. I love hd textures and detail detail detail.. ..thus following LRP Sent from my phone using Tapatalk
3 words. Games Console Homogeny. made a gif to show some principle with the multilayer shader and how the mask and diffuse relate and what they actually do in game. maybe its informative, maybe not....
Just perfect. I actually learned something, because I was not looking at diffuse as sort of a "lightning improver".
there is a lot of ways to use it, I kept colour out of the diffuse. whilst ive always used it with colour its not necessary if your detail textures work well enough. gets complicated with colour too.
Really looking forward to this! I track at LRP with my e46 m3 pretty often. It's only an hour away. I haven't been able to find a decent LRP mod yet. I have a bunch of photos of the bridge, if you'd like me to send them to you let me know.
Absolutely. Please send them over . It's true that I haven't touched this in a while, as time is again an issue. But few hours here and there, might be doable. You can use wetransfer, and then send me the link . Thank you in advance. Sent from my phone using Tapatalk
final starting to make models. got 3 variants to work from and super low res version 3d variants have a flat back which is the lowest res version. I think whilst I'm learning this ill just bang out lots of models before adapting any onto the track. however most of the barriers will be lofted .
slowly getting back into the schawing ! of things with this track. here I'm manually sculpting a hillside , last year it was sculpted to remove a very steep slope around turn 3 & 4 which in turn allowed even more natural viewing of the track from trackside. edit, result: still a bit hilly
having used RTB in this track making process it left the track in a bit of a mess, nothing is joined, just aligned, verts in the middle of edge etc. but it wasn't that noticeable visually. 20 hours later and its finally as tidy as this. this was a major hurdle motivation wise, and now its over ! meshtastic...
must just leave this here for future reference one amazing video really. the birds eye view, couldn't ask for more info. bit old but that's fine.
Yeah, I know it . I used to capture some frames with the pedestrian bridge from this one. Available in 4K, iirc.
Yeah, right, I can feel you, usually in Maya, I clean all duplicated shaders, merge little string objects together etc..