Folder name should not use capitals. .kn5 should have the exact name as the folder. Since you have copied the drift I suppose you also have the original. Since it's impossible to have 2 identical folders, you have probably ovelooked something when renaming, so check above . Sent from my phone using Tapatalk
Thanks, I renamed everything and it now loads! Now just for the materials which I have no idea on what to do. Any standard numbers that would work well with a generic track?
It depends from track to track, textures, etc. Have a look at some shaders, and then.. just start generic in 0.3-0.6 range for ambient/diffuse and see how you like it.
What's the minimum cube map info needed to get in game for testing. Like 1, pit, 1 start, ac_time l-r. Does it require sector timing.
No it does not require sector times, but with using them, you can prevent from cutting the track, and the direction of driving (with setting which of the cubes is left and which right). The only required are: AC_START_0, AC_PIT_0, AC_HOTLAP_START_0, AC_TIME_0_L, AC_TIME_0_R (not sure for these two, could be without them too, never tried it, since its always good to have timed lap).
Thanks guys! Just making sure. I had the map's right. So that's not the problem I'm having getting it in game. No big deal really. It's a track conversion I was messing with. Must be something else.
What does this mean. Is this this mean that I need to assign a value to a texture. EDIT: @Pixelchaser explained it to me.
..guessing on Discord.. starting to dislike that thing . All that shared knowledge will be lost in an endless chat like discussion. Impossible to structure, impossible to make it beneficial for everyone reading this forum.
From that discussion (I agree @luchian ) there are two material panels. , goto the list version down the bottom i think it is, anything red there is clickable and take you straight to it the problem is the editor hasnt assigned them,, a material is there put that texture thats missing into the texture folder and next time it might load EDIT: So the bottom line is, click on the ..., then locate the missing texture. If missing from the texture folder, go to the source folder and find it. Done
Track still won't load. Says something about pit walls. Is this the problem? CREATING STATIC SUBSPACE AT INDEX:1 CREATING STATIC SUBSPACE AT INDEX:10001 ERROR: Mesh 1WALLPITWALL_SUB0 CAN BE: PIT WALL ERROR: Mesh 1WALL_OUTPIT CAN BE: OUT PIT WALL ERROR: Mesh 1WALL_PITIN CAN BE: PIT WALL ERROR: Mesh 1WALLPITWALL_SUB1 CAN BE: PIT WALL ERROR: Mesh 1WALLPITWALL01_SUB0 CAN BE: PIT WALL ERROR: Mesh 1WALLPITWALL03_SUB1 CAN BE: PIT WALL ERROR: Mesh 1WALLPITWALL_SUB2 CAN BE: PIT WALL ERROR: Mesh 1WALLPITWALL_SUB3 CAN BE: PIT WALL LOOKING FOR: content/tracks/kyalami60s/ai/fast_lane.ai DEBUG TIMER: AISpline::calculateNormals:0.001207 LOOKING FOR: content/tracks/kyalami60s/ai/pit_lane.ai NO PIT LANE FOUND: content/tracks/kyalami60s/ai/pit_lane.ai Scanning 0 points SPLINE POINTS COUNT : 0 | PAYLOADS COUNT : 0 Hint file :content/tracks/kyalami60s/data/ai_hints.ini not available DEBUG TIMER: INIT TRACK SPLINES:0.372194 DEBUG TIMER: TrackAvatar::initPhysics():15.905641 IDEAL LINE FROM AI LINE WARNING: TRACK :: NO POSITION DATA FOUND TRACK LENGTH: 0.000000 DEBUG TIMER: TrackAvatar::TrackAvatar:1759.091967 [RACE] FIXED_SETUP: 0 [TEMPERATURE] AMBIENT: 17.000000 [TEMPERATURE] ROAD: 24.000000 [WIND] SPEED_KMH_MIN: 2.000000 [WIND] SPEED_KMH_MAX: 40.000000 [WIND] DIRECTION_DEG: -1.000000 [RACE] CARS: 1 Kunos Simulazioni: CRITICAL ERROR CANNOT HAVE 0 CARS IN RACE.INI CRASH in: OS-Version: 6.2.9200 () 0x100-0x1 ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF2A779E08) 00007FFF2A779E08 (KERNELBASE): (filename not available): RaiseException d:\dev\dev_pc_master_race\acs\racemanager.cpp (398): RaceManager::initOffline d:\dev\dev_pc_master_race\acs\racemanager.cpp (174): RaceManager::loadSessions d:\dev\dev_pc_master_race\acs\sim.cpp (313): Sim::Sim d:\dev\dev_pc_master_race\acs\splashscreen.cpp (319): SplashScreen:ostRender d:\dev\dev_pc_master_race\ksgame\game.cpp (181): Game:nIdle d:\dev\dev_pc_master_race\ksgame\game.cpp (210): Game::run d:\dev\dev_pc_master_race\acs\acs.cpp (475): wWinMain f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c (618): __tmainCRTStartup ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF2CF12774) 00007FFF2CF12774 (KERNEL32): (filename not available): BaseThreadInitThunk ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF2D520D51) 00007FFF2D520D51 (ntdll): (filename not available): RtlUserThreadStart
Rename PITWALL object to something else (ObjectXXX, x are nums). and create a new object for wall, which you will set as invisible in ksEditor.
Track still won't load. About to give up since is was just a practice conversion. DEBUG TIMER: TrackAvatar::init3D():208.859791 CREATING STATIC SUBSPACE AT INDEX:1 CREATING STATIC SUBSPACE AT INDEX:10001 LOOKING FOR: content/tracks/kyalami60s/ai/fast_lane.ai DEBUG TIMER: AISpline::calculateNormals:0.000906 LOOKING FOR: content/tracks/kyalami60s/ai/pit_lane.ai NO PIT LANE FOUND: content/tracks/kyalami60s/ai/pit_lane.ai Scanning 0 points SPLINE POINTS COUNT : 0 | PAYLOADS COUNT : 0 Hint file :content/tracks/kyalami60s/data/ai_hints.ini not available DEBUG TIMER: INIT TRACK SPLINES:0.308502 DEBUG TIMER: TrackAvatar::initPhysics():14.252652 IDEAL LINE FROM AI LINE WARNING: TRACK :: NO POSITION DATA FOUND TRACK LENGTH: 0.000000 DEBUG TIMER: TrackAvatar::TrackAvatar:229.754584 [RACE] FIXED_SETUP: 0 [TEMPERATURE] AMBIENT: 17.000000 [TEMPERATURE] ROAD: 24.000000 [WIND] SPEED_KMH_MIN: 2.000000 [WIND] SPEED_KMH_MAX: 40.000000 [WIND] DIRECTION_DEG: -1.000000 [RACE] CARS: 1 Kunos Simulazioni: CRITICAL ERROR CANNOT HAVE 0 CARS IN RACE.INI CRASH in: OS-Version: 6.2.9200 () 0x100-0x1 ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF2A779E08) 00007FFF2A779E08 (KERNELBASE): (filename not available): RaiseException d:\dev\dev_pc_master_race\acs\racemanager.cpp (398): RaceManager::initOffline d:\dev\dev_pc_master_race\acs\racemanager.cpp (174): RaceManager::loadSessions d:\dev\dev_pc_master_race\acs\sim.cpp (313): Sim::Sim d:\dev\dev_pc_master_race\acs\splashscreen.cpp (319): SplashScreen:ostRender d:\dev\dev_pc_master_race\ksgame\game.cpp (181): Game:nIdle d:\dev\dev_pc_master_race\ksgame\game.cpp (210): Game::run d:\dev\dev_pc_master_race\acs\acs.cpp (475): wWinMain f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c (618): __tmainCRTStartup ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF2CF12774) 00007FFF2CF12774 (KERNEL32): (filename not available): BaseThreadInitThunk ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF2D520D51) 00007FFF2D520D51 (ntdll): (filename not available): RtlUserThreadStart
Pit is not reserved, unless you have created a specific key in surfaces.ini. In the error above: How many pit boxes have you set in ui_track.json ? (DATA\UI folder) Also, in what mode are trying to start the game ? (practice, race, ...) Do you have the minimum spawn points for that specific mode ?
Ah. That's it! The ui_track.json file. I'm starting in practice mode; 1 pit, L-R start, 1 start. I had 22 pit boxes. I think I need to be in training mode too. I'm trying to type/document a conversion for the tutorial; going through the steps. I completely forgot about the json file. Thank you!