W.I.P. Lime Rock

Discussion in 'Tracks' started by Pixelchaser, Feb 22, 2017.

  1. luchian

    luchian Administrator Staff Member

    Joined:
    Jun 3, 2014
    Messages:
    3,007
    Likes Received:
    1,493
    So.. did some testing. Light is still creeping in at corners. So my "new" approach doesn't really bring much (except maybe for a lower no of polys) :oops:. Well, at least we know.
     
    Pixelchaser likes this.
  2. Pixelchaser

    Pixelchaser Well-Known Member

    Joined:
    Jan 4, 2015
    Messages:
    1,541
    Likes Received:
    1,050
    I think most people don't notice it much. but that is a shame, but now you know.
     
  3. Pixelchaser

    Pixelchaser Well-Known Member

    Joined:
    Jan 4, 2015
    Messages:
    1,541
    Likes Received:
    1,050
    featuring @garyjpaterson & his little nipper mod (WIP) :lol: . its just a proof of concept. I think the whole affair deserves its own thread. soon™

    edit: track scale is 70% of what it should be.

     
    Last edited: Jun 30, 2017
    garyjpaterson likes this.
  4. luchian

    luchian Administrator Staff Member

    Joined:
    Jun 3, 2014
    Messages:
    3,007
    Likes Received:
    1,493
    Hey @Pixelchaser , your Lime Rock might just be the first one where the pedestrian bridge has the structure modeled as well :D

    2017-07-02_222709.jpg
    2017-07-02_222950.jpg
     
    Jebus, Willy Wale and Pixelchaser like this.
  5. Pixelchaser

    Pixelchaser Well-Known Member

    Joined:
    Jan 4, 2015
    Messages:
    1,541
    Likes Received:
    1,050
    yep, nice bridge building man ! whats its polygon cost per say. ? I certainly not bothered by it, I expect to loose 200K of mine presently through doing the barrier objects much better with an optimised spline geometry. thing is, theres another bridge that kinda does need that structural detail underneath it. I wonder if these parts could be transferable etc.
     
    Last edited: Jul 3, 2017
  6. luchian

    luchian Administrator Staff Member

    Joined:
    Jun 3, 2014
    Messages:
    3,007
    Likes Received:
    1,493
    No probs here. Final export will be uder 5k, so basically peanuts :D

    Good point about the other - deffo needs detail in structure.

    Sent from my phone using Tapatalk
     
    Pixelchaser likes this.
  7. Pixelchaser

    Pixelchaser Well-Known Member

    Joined:
    Jan 4, 2015
    Messages:
    1,541
    Likes Received:
    1,050
    time for a break for me and enjoy summer out side for a while. try get my life back in some order. back soon™
     
    luchian likes this.
  8. luchian

    luchian Administrator Staff Member

    Joined:
    Jun 3, 2014
    Messages:
    3,007
    Likes Received:
    1,493
    Good choice man.
    We'll be here when you come back. Best of luck.

    Sent from my phone using Tapatalk
     
  9. Mr Whippy

    Mr Whippy Active Member

    Joined:
    Jan 18, 2016
    Messages:
    199
    Likes Received:
    142
    Too hot outside. Back inside and get to work on the track ;) :D
     
  10. luchian

    luchian Administrator Staff Member

    Joined:
    Jun 3, 2014
    Messages:
    3,007
    Likes Received:
    1,493
    So.. this happened today:

    1.jpg
    2.jpg

    ..and now.. I have this :D (a few more, actually):

    3.jpg
     
  11. luchian

    luchian Administrator Staff Member

    Joined:
    Jun 3, 2014
    Messages:
    3,007
    Likes Received:
    1,493
    ..and a 2nd batch that just arrived. Perfect ! :rolleyes: Exactly what it was missing !

    4.jpg
     
  12. Pixelchaser

    Pixelchaser Well-Known Member

    Joined:
    Jan 4, 2015
    Messages:
    1,541
    Likes Received:
    1,050
    well done man, wish I was a bit more on the ball these last weeks and we could have gotten prepared and maybe more pics. I guess they just there for few days or id say push for more.

    :lol: I see we have some semi licenced logos too :lol:
     
    luchian likes this.
  13. luchian

    luchian Administrator Staff Member

    Joined:
    Jun 3, 2014
    Messages:
    3,007
    Likes Received:
    1,493
    Hahaha, exactly :D. But he was really a nice guy so I would very much lile to put that logo up.

    Don't worry about timing though.. For about 10 days now, I'm in a clinic with my wife and we won't be home before end of July. So.. take your time, enjoy "outside" :).

    Sent from my phone using Tapatalk
     
  14. luchian

    luchian Administrator Staff Member

    Joined:
    Jun 3, 2014
    Messages:
    3,007
    Likes Received:
    1,493
    PS: thanks to the above photos, I see I did the structure wrong. So it'll be back to the drawing board :d

    Sent from my phone using Tapatalk
     
  15. cercata

    cercata Member

    Joined:
    Jul 6, 2017
    Messages:
    76
    Likes Received:
    27
    Location:
    Bilbao
    Have you tryed this ?

    http://assettocorsamods.net/threads/gokart.971/
     
  16. GT VIRUS

    GT VIRUS Member

    Joined:
    May 22, 2017
    Messages:
    38
    Likes Received:
    16
    Location:
    Location
  17. luchian

    luchian Administrator Staff Member

    Joined:
    Jun 3, 2014
    Messages:
    3,007
    Likes Received:
    1,493
    Well, in AC it will come with some limitations of course. AFAIK, AC does not have chassis flex, and I would imagine that would influence the driving and the "feel" of a kart.

    @cercata I will give yours a try this weekend. I have raced 31bhp kart IRL, and it is wild. :eek:
     
  18. cercata

    cercata Member

    Joined:
    Jul 6, 2017
    Messages:
    76
    Likes Received:
    27
    Location:
    Bilbao
    Thanks, with that detailed feedback I'll improve them a lot

    I have only tried the 270cc & 390cc, 12bph at max, and much heavier than yours I guess.
    Your feedback is very wellcome :)
     
    luchian likes this.
  19. Johnr777

    Johnr777 Moderator

    Joined:
    Jul 26, 2017
    Messages:
    1,050
    Likes Received:
    615
    Hey Pix, sorry to dig up older LRP progress pics, but its one of my inspirations!

    The 3D grass, you mentioned you are using a different type of variation system for their color to match whats underneath. Could you explain how different it is than the standard kSGRASS shader - 3dgrass diffuse - random variation practice? How is it capturing the diffuse map from the main grass mesh?
     
  20. Pixelchaser

    Pixelchaser Well-Known Member

    Joined:
    Jan 4, 2015
    Messages:
    1,541
    Likes Received:
    1,050
    it is KS_GRASS shader I was using. and the variation map is the main diffuse for the whole land, it was never setup to be used like this. I just managed to make it work.
     
: Lime Rock, Track
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice