QUESTION Fixing wrong pivot point (Autodesk Maya)

Discussion in 'General' started by SKY FLIGHT, Jul 22, 2017.

  1. SKY FLIGHT

    SKY FLIGHT New Member

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    For some reason, I am using Maya but I cannot get 3D Max also on my PC yet, which I'm facing a really frustrating problem everytime. Same as last time, I could not get the spawn point at a correct location, problem was found from the wrong object pivot. But in Maya, I could not see a wrong pivot and I cannot fix it either.
    The viewport object pivot was correct but in fact it's wrong when you port into KS editor.

    Any people might be able to help? I just cannot find a related solution for this problem....
     
  2. r@m

    r@m Active Member

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  3. SKY FLIGHT

    SKY FLIGHT New Member

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  4. r@m

    r@m Active Member

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    What was the solution ?
     
  5. SKY FLIGHT

    SKY FLIGHT New Member

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    Not sure if you understood my pass situation but I just suddenly popped up an idea of moving the whole scene to make the viewplane on the pit area and it just worked....

    it's dumb right?
     
  6. r@m

    r@m Active Member

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    Yes. :D
     
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