For some reason, I am using Maya but I cannot get 3D Max also on my PC yet, which I'm facing a really frustrating problem everytime. Same as last time, I could not get the spawn point at a correct location, problem was found from the wrong object pivot. But in Maya, I could not see a wrong pivot and I cannot fix it either. The viewport object pivot was correct but in fact it's wrong when you port into KS editor. Any people might be able to help? I just cannot find a related solution for this problem....
Posting screenshots of what you're looking at might help. How are you exporting from maya? are you using Y-up ? https://knowledge.autodesk.com/supp...4C3B7C8E-DC42-437E-B9F5-A68C330A93E9-htm.html
hey, it's been a while for your reply but I've solved myself! In fact it was just a dumb solution tho but it solved..
Not sure if you understood my pass situation but I just suddenly popped up an idea of moving the whole scene to make the viewplane on the pit area and it just worked.... it's dumb right?