Y just works best usually. Be careful when you have two objects sharing the same space even though they are rotated. You may get Z fighting in the center. If you want a better tree close to the track then you can do a 3D tree like kunos does in some cases.
its about the design on them, when you create those 6 armed trees. and you use the same texture on each arm area, its going to look like the most un natural tree with symmetrical tree arms everywhere.
it sucks majorly ! mostly I just want to make desert tracks that don't have trees, or that need grass. and its not laziness !
I have another problem... The trees I made look... flat (?). Kinda like they are made of cardboard. Is there anything I can do to make them look like on other maps (with nice, deep lighting)?
u need to remove all the lighting effects. so remove specular values and also all "normals" need to point up, and then use kstree shader.
The part about normals is wrong I'll post this yet again. Read this post about trees. If you read it already then read it again. http://www.racedepartment.com/threa...n-track-making-plus-tips.122794/#post-2397224 Also you need to fix your UV map. It is mirroring the image which you don't want.
I set specular to "0" (or should I make it "1"? I don't know if remove means 1 or 0). They look better now, but must have messed up something else, beacuse they still aren't looking as good, as they should be. I have read the post and followed the instructions. I haven't grouped the trees yet, but can this be the cause (does grouping have anything to do with lighting)? Also, can mirroring image be the cause of the "cardboard" look problem? Or is it separate thing and has nothing to do with it?
Specular should be 0. Ambient .4 and Diffuse .25 is a good starting point. Tree naming has EVERYTHING to do with the shading. read the post again. UV mirroring is fixed by setting the UV correctly and nothing else. If you still can't figure it out I'm sorry but the info is all there in front of you.
I mean the trees are not grouped, but named correctly (*number*KSTREE*number* - this is correct... right?). But if you are saying so, I'll group them now. UV mapping is not a problem for Me now, I just want to start with harder issues, like lighting, and then proceed to polishing the look by fixing the mapping.
I think it is ok now I have just loaded the map after spending some time editing it in blender, and I set ambient, diffuse and specular to values you have recommended. The result is good and it's pretty much what I was aiming for. Thank you!
Hey I decided to make a new track from the scratch. I created a simple and slightly better layout than previously. Files are borrowed from the first one. I have only changed the preview and modifyed the .json file (replaced the original track name with new one). Also, this time I have added Start, Pit and Time entities. However when the main menu is loading up a notification pops up saying there's an error with the track and to look it up in the log (where's the log?). Also, I can't see the track in the selection menu. What should I do?
Double check json file (maybe some comma, or stuff like this). If the track is not showing in the menu, it's not even linked to the kn5 file. It doesn't get that far . For logs, see my sig. Sent from my phone using Tapatalk
You're right, I missed two marks while editing the file. Now I can see the track in the menu. After clicking the "start engine" button loading screen appears. Cars and tracks are beginning to load (the text in the bottom says so), but suddenly I'm being kicked back to track selection. No notification, or anything. Just stops the loading and moves me to the menu.
Here it is: Code: Installing CrashGuard Fault Handler Steam Name:kbdb Steam ID: 164605073 Steam Community ID: 76561198124870801 LOADING AC VERSION : 1.14.3 (x64) -----------PRINTING VIDEO INI----------- [VIDEO] FULLSCREEN=1 ANISOTROPIC=8 AASAMPLES=2 VSYNC=0 AAQUALITY=0 SHADOW_MAP_SIZE=4096 DISABLE_LEGACY_HDR=1 FPS_CAP_MS=0 WIDTH=1280 HEIGHT=1024 [CAMERA] MODE=DEFAULT ; DEFAULT | TRIPLE [EFFECTS] MOTION_BLUR=0 FXAA=0 ; doesn't work with OCULUS SMOKE=3 RENDER_SMOKE_IN_MIRROR=1 [CUBEMAP] SIZE=512 FACES_PER_FRAME=0 FARPLANE=500 [MIRROR] SIZE=512 HQ=0 [ASSETTOCORSA] HIDE_ARMS=0 LOCK_STEER=0 WORLD_DETAIL=5 ; 0 to 5 HIDE_STEER=0 [SATURATION] LEVEL=100 [POST_PROCESS] ENABLED=1; on (1) or off (0) HEAT_SHIMMER=1 ; on (1) or off (0) RAYS_OF_GOD=1 ; on (1) or off (0) FXAA=1 ; on (1) or off (0) QUALITY=3 ; range {0,5} this affects the effect buffer scale GLARE=3 ; range {0,5} 0 is off DOF=3 ; range {0,5} 0 is off FILTER=default -----------END VIDEO INI----------- CURRENT LOCALE en TagDocumentReader:: couldn't load system/locales/tutorial/en.tag WM_SIZE 1280 1024 QueryPerformanceFrequency: 3507.503000 [DX11] MAXIMUM_FRAME_LATENCY: 0 [DX11] MIP_LOD_BIAS: 0.000000 Display mode 0: 640x480 @ 67.00 [67/1] 28 Display mode 1: 640x480 @ 72.00 [72/1] 28 Display mode 2: 640x480 @ 75.00 [75/1] 28 Display mode 3: 640x480 @ 59.94 [60000/1001] 28 Display mode 4: 720x480 @ 56.00 [56/1] 28 Display mode 5: 720x480 @ 56.00 [56/1] 28 Display mode 6: 720x480 @ 60.00 [60/1] 28 Display mode 7: 720x480 @ 72.00 [72/1] 28 Display mode 8: 720x480 @ 72.00 [72/1] 28 Display mode 9: 720x480 @ 75.00 [75/1] 28 Display mode 10: 720x480 @ 75.00 [75/1] 28 Display mode 11: 720x480 @ 59.94 [60000/1001] 28 Display mode 12: 720x576 @ 56.00 [56/1] 28 Display mode 13: 720x576 @ 56.00 [56/1] 28 Display mode 14: 720x576 @ 60.00 [60/1] 28 Display mode 15: 720x576 @ 60.00 [60/1] 28 Display mode 16: 720x576 @ 72.00 [72/1] 28 Display mode 17: 720x576 @ 72.00 [72/1] 28 Display mode 18: 720x576 @ 75.00 [75/1] 28 Display mode 19: 720x576 @ 75.00 [75/1] 28 Display mode 20: 800x600 @ 56.00 [56/1] 28 Display mode 21: 800x600 @ 60.00 [60/1] 28 Display mode 22: 800x600 @ 72.00 [72/1] 28 Display mode 23: 800x600 @ 75.00 [75/1] 28 Display mode 24: 1024x768 @ 60.00 [60/1] 28 Display mode 25: 1024x768 @ 70.00 [70/1] 28 Display mode 26: 1024x768 @ 75.00 [75/1] 28 Display mode 27: 1152x864 @ 60.00 [60/1] 28 Display mode 28: 1152x864 @ 60.00 [60/1] 28 Display mode 29: 1152x864 @ 75.00 [75/1] 28 Display mode 30: 1280x720 @ 60.00 [60/1] 28 Display mode 31: 1280x720 @ 59.94 [60000/1001] 28 Display mode 32: 1280x768 @ 60.00 [60/1] 28 Display mode 33: 1280x768 @ 60.00 [60/1] 28 Display mode 34: 1280x960 @ 60.00 [60/1] 28 Display mode 35: 1280x1024 @ 60.00 [60/1] 28 DISPLAY MODE FOUND Display mode 36: 1280x1024 @ 75.00 [75/1] 28 DISPLAY MODE FOUND ADAPTER DESCRIPTION DESCRIPTION: AMD Radeon R9 200 Series VIDEO MEM: 2029 REVISION: 0 ***** GOING FULLSCREEN *** kglResizeBuffers : 1280 x 1024 SWAP CHAIN DESC BufferCount: 1 BufferDesc.Format: 28 BufferDesc.Height: 1024 BufferDesc.RefreshRate: 75.000000 BufferDesc.ScanlineOrdering: 1 BufferDesc.Width: 1280 BufferUsage: 32 Flags: 2 OutputWindow: 1114200 SampleDesc.Count: 1 SampleDesc.Quality: 0 SwapEffect: 0 Windowed: 0 IsFullscreen: 1 KGL CREATE FONT Segoe UI with locale KGL CREATE FONT Consolas with locale [SETTINGS] LIVE_UPDATE: 0 [SETTINGS] MAX_CHANNELS: 256 FMOD running @48000 speaker mode:0 speakers: 0 ----- Listing FMOD audio drivers ----- Id: 0 Name: Headphones (2- High Definition Audio Device) System Rate: 44100 Speaker Mode: STEREO Speaker Channels: 2 Id: 1 Name: Digital Audio (S/PDIF) (2- High Definition Audio Device) System Rate: 44100 Speaker Mode: STEREO Speaker Channels: 2 Id: 2 Name: Digital Audio (S/PDIF) (2- High Definition Audio Device) System Rate: 44100 Speaker Mode: STEREO Speaker Channels: 2 Currently selected driver: 0 Audio log (AudioEngine.cpp:939): Audio DSP buffer size: bufferLength 1024, numBuffers 4 Checking FMOD version 67602 required: 67602 Audio log (AudioEngine.cpp:1198): Loading bank content/sfx/common.bank [ASSETTO_CORSA] SLEEP_TIME: -1 [ASSETTO_CORSA] WARNINGS_AS_ERRORS: 0 [TIMER] FORCE_TGT: 0 [OPTIONS] AUTOFLIP_RECOVERY: 1.000000 [OPTIONS] DISABLE_SHOW_MODE: 0.000000 [OPTIONS] PROVIEW_MODE: 0.000000 [OPTIONS] RENDER_SPLINE: 0.000000 CREATING YEBIS CAMERA Creating render target 1280 1024 LOADING PP SET:default Loading PP set from: system/cfg/ppfilters/default.ini Creating render target 1280 1024 Creating render target 1280 1024 Creating render target 1280 1024 RE-INSTANTIATE g_pPfxContext 0000000000000000 Numbersofparticles: 10 Default PP filter:default Requested set is the same already in use, no actions ******** Kunos Simulazioni Physics Engine ******** ODE BUILD FLAGS: ODE ODE_EXT_no_debug ODE_EXT_trimesh ODE_EXT_opcode ODE_OPC_16bit_indices ODE_OPC_new_collider ODE_EXT_mt_collisions ODE_EXT_threading ODE_single_precision USING FF LOW SPEED VALUES: 3.000000 kmh MIN_VALUE:0.010000 LOGICAL CPU DETECTED: 4 INITIALISING PHYSICS THREAD POOL WITH 2 THREADS Initialising threading with: 4 cores [THREADING] SET_THREAD_AFFINITY_MASK: 0 [THREADING] USE_TIMER_PROCESS: -1 TimerProcess: OFF Update Clouds Generation to 5_light_clouds Creating render target 512 128 [MIRRORS] FOV: 10.000000 [MIRRORS] FAR_PLANE: 400.000000 KGL CREATE FONT Segoe UI with locale KGL CREATE FONT Segoe UI with locale [BENCHMARK] ACTIVE: 0 [REPLAY] ACTIVE: 0 [REMOTE] ACTIVE: 0 [LIGHTING] SUN_ANGLE: -16.000000 [LIGHTING] TIME_MULT: 1.000000 [LIGHTING] CLOUD_SPEED: 0.200000 [RACE] AI_LEVEL: 98.000000 [HEADER] VERSION: 1 -----------PRINTING RACE INI----------- [BENCHMARK] ACTIVE=0 [CAR_0] DRIVER_NAME=Kuba.exe MODEL=- MODEL_CONFIG= NATIONALITY=Poland NATION_CODE=POL SKIN=06_cup_55 [DYNAMIC_TRACK] LAP_GAIN=1 PRESET=5 RANDOMNESS=0 SESSION_START=100 SESSION_TRANSFER=100 [GHOST_CAR] FILE= LOAD=1 PLAYING=0 RECORDING=0 SECONDS_ADVANTAGE=0 [GROOVE] MAX_LAPS=30 STARTING_LAPS=0 VIRTUAL_LAPS=10 [HEADER] VERSION=1 [LAP_INVALIDATOR] ALLOWED_TYRES_OUT=-1 [LIGHTING] CLOUD_SPEED=0.2 SUN_ANGLE=-16 TIME_MULT=1 [RACE] AI_LEVEL=98 CARS=1 CONFIG_TRACK= FIXED_SETUP=0 MODEL=ks_mazda_mx5_cup MODEL_CONFIG= PENALTIES=0 TRACK=komo_circuit [REMOTE] ACTIVE=0 GUID=76561198124870801 NAME=Kuba.exe PASSWORD= REQUESTED_CAR=ks_mazda_rx7_tuned SERVER_HTTP_PORT=8084 SERVER_IP=138.201.36.87 SERVER_NAME=AC4 - ThePit.4thDimension.info - TrackDay SERVER_PORT=9603 TEAM= [REPLAY] ACTIVE=0 FILENAME= [SESSION_0] DURATION_MINUTES=0 NAME=Practice SPAWN_SET=PIT TYPE=1 [TEMPERATURE] AMBIENT=26 ROAD=23 [WEATHER] NAME=5_light_clouds [WIND] DIRECTION_DEG=-1 SPEED_KMH_MAX=40 SPEED_KMH_MIN=2 -----------END RACE INI----------- [SESSION_0] TYPE: 1 [SESSION_0] DURATION_MINUTES: 0 Creating physics track: komo_circuit [] ADDED TRACK SKIN OVERRIDE: default LOADING MODEL content/tracks/komo_circuit/komo_circuit.kn5 VERSION=6 Loading 2 textures DEBUG TIMER: TrackAvatar::init3D():112.021572 ERROR: SURFACE NOT FOUND FOR OBJECT:1PIT1 CREATING STATIC SUBSPACE AT INDEX:1 LOOKING FOR: content/tracks/komo_circuit/ai/fast_lane.ai LOADING SPLINE: content/tracks/komo_circuit/ai/fast_lane.ai Loading AI Spline: content/tracks/komo_circuit/ai/fast_lane.ai AI SPLINE VERSION 7 LOADING VERSION 7 LOADING GRID DATA Calculating radius Straight 0, start: 0.961880, length: 980.268494 Straight 1, start: 0.635570, length: 477.703796 Straight 2, start: 0.306874, length: 218.329651 Straight 3, start: 0.486897, length: 209.728256 Straight 4, start: 0.413547, length: 129.431488 Straight 5, start: 0.575390, length: 117.817795 Straight 6, start: 0.844498, length: 93.240509 Straight 7, start: 0.905009, length: 70.458557 Straight 8, start: 0.473809, length: 56.648949 Straight 9, start: 0.299005, length: 27.595787 Straight 10, start: 0.792069, length: 25.996445 Straight 11, start: 0.219762, length: 16.774612 Straight 12, start: 0.555771, length: 16.679270 Straight 13, start: 0.899715, length: 15.393541 Straight 14, start: 0.897756, length: 7.617805 Straight 15, start: 0.305229, length: 6.158234 Straight 16, start: 0.410960, length: 6.082887 Straight 17, start: 0.903344, length: 4.658176 Straight 18, start: 0.468570, length: 4.617111 Straight 19, start: 0.194325, length: 4.565689 Straight 20, start: 0.897756, length: 1.567526 Straight 21, start: 0.410960, length: 1.539735 Straight 22, start: 0.410960, length: 1.532657 Straight 23, start: 0.486897, length: 1.520628 Straight 24, start: 0.299005, length: 1.514451 Straight 25, start: 0.413547, length: 1.512556 Spline is at last version CRASH in: OS-Version: 6.2.9200 () 0x100-0x1 d:\dev\dev_pc_master_race\ksphysicsac\ai\aispline.cpp (700): AISpline::calculateNormals d:\dev\dev_pc_master_race\ksphysicsac\ai\aisplinerecorder.cpp (303): AISplineRecorder::load d:\dev\dev_pc_master_race\ksphysicsac\ai\aisplinerecorder.cpp (26): AISplineRecorder::AISplineRecorder d:\dev\dev_pc_master_race\ksphysicsac\track.cpp (125): Track::initAISpline d:\dev\dev_pc_master_race\acs\trackavatar.cpp (440): TrackAvatar::initPhysics d:\dev\dev_pc_master_race\acs\trackavatar.cpp (61): TrackAvatar::TrackAvatar d:\dev\dev_pc_master_race\acs\sim.cpp (1049): Sim::loadTrack d:\dev\dev_pc_master_race\acs\racemanager.cpp (351): RaceManager::initOffline d:\dev\dev_pc_master_race\acs\racemanager.cpp (174): RaceManager::loadSessions d:\dev\dev_pc_master_race\acs\sim.cpp (313): Sim::Sim d:\dev\dev_pc_master_race\acs\splashscreen.cpp (319): SplashScreen::postRender d:\dev\dev_pc_master_race\ksgame\game.cpp (181): Game::eek:nIdle d:\dev\dev_pc_master_race\ksgame\game.cpp (210): Game::run d:\dev\dev_pc_master_race\acs\acs.cpp (475): wWinMain f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c (618): __tmainCRTStartup ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF9B4148364) 00007FF9B4148364 (KERNEL32): (filename not available): BaseThreadInitThunk ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF9B6B070D1) 00007FF9B6B070D1 (ntdll): (filename not available): RtlUserThreadStart
Yes, even if it would've been more practical to attach the file than to post it . Anyhow, it seems there is a problem with the object/mesh 1pit1. What is this ? Pit surface ? If yes, have you defined the surface pit in the surfaces.ini ? Sent from my phone using Tapatalk