Editing existing cars / tracks

Discussion in 'General' started by zentari, May 19, 2017.

  1. zentari

    zentari New Member

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    When editing existing cars / tracks im getting a blank car or track that does not load.

    what i have tried>
    1. kn5conv > to FBX >into > 3dmax>export fbx> open in>KSeditor> export as KN5
    2. 3DSimED> to>FBX>3dmax>export fbx> open in>KSeditor> export as KN5
    3.3DSimED> to>FBX>3dmax>export fbx>open in>3DSimED>export as KN5
    4. kn5conv > to FBX >into >KSeditor> export as KN5
    5.3DSimED> to>FBX>open in>KSeditor> export as KN5
    6.kn5conv > to FBX >open in>KSeditor> export as KN5

    still getting same result with all of these, loads only car wheels or track goes to load then boots me back to menu screen.

    Is it something to do with scale/units
    or is its something with assigning Null objects?

    No sure what im doing :lol: and where im going wrong?
    Any help would be much appreciated.
     
  2. luchian

    luchian Administrator Staff Member

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    Firstly, please note that editing original content is not allowed. You can do it for learning purposes, as long as it stays on your drive and not share it publicly.

    Then, it's difficult to pinpoint a problem when you only indicate a "general workflow". Any error indication, should be in the logs.

    I would however, suggest the following:
    Go to the guide, and just do a basic track. The simpler possible (like a plane, with some spawn points). It will help you tremendously to get the basic understanding of what a working track needs. Once you have this, it will be 10* times easier to troubleshoot your other projects.

    * not scientifically proved :D
     
  3. zentari

    zentari New Member

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    cheers mate, all good found out it was 3dmax default scale settings throwing out .fbx files making it not 1:1
     
  4. cercata

    cercata Member

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    It seems the conversion is not complete, there should be 2 files, .fbx & .fbx.ini
     
  5. denis370

    denis370 Member

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    Ciao,
    Sto diventando sempre più appassionato e modifico un vecchio mod per scopi personali per il mio apprendimento, e voglio chiarire che ho un grande rispetto per i modder e non pubblicherò mai materiale di terze parti che ho modificato.
    fatta questa premessa, chiedo consiglio ...

    Dopo aver rimontato il kn5, ricevo un errore con le luci dei freni posteriori, non è più possibile vedere il vetro e le luci di stop solo lateralmente e non nella posizione corretta.

    Così ho eseguito l'intera procedura anche senza apportare modifiche, prendo il kn5 della macchina, lo apro in una cartella "texture" con 3DSimED3, esporto il plugin che crea 2 fbx, 3Dobject e ini, apro ksEditor e caricare il fbx e lo converto in kn5, caricare la mia auto in gioco e le luci posteriori hanno il problema sopra menzionato.
    Che cosa sto facendo di sbagliato?
     
  6. denis370

    denis370 Member

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    I noticed that some skin lines are out of place after the conversion
     
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