KS Grass // Ks Tree

Discussion in 'General' started by Pixelchaser, Aug 10, 2016.

  1. Pixelchaser

    Pixelchaser Well-Known Member

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    anybody answer what the difference is between these shaders and any other AT shader ? what's the benefit of these shaders exactly ?
     
  2. luchian

    luchian Administrator Staff Member

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    I can only speak about ksTree. It seems to have an "auto-normals function". Meaning that if you have the origin set somehwere on the trunk axis, it will autmatically orient normals in a sphere-like manner in order to achieve the best lightning; hence making the trees NOT look like cardboards.

    For the ksGrass.. not really sure. Maybe just the posibility to use multiple "layers" ? (like adding some variation).
     
  3. Pixelchaser

    Pixelchaser Well-Known Member

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    must be the same I think. use full for multiple objects combined into one I guess but without a unified origin/pivot which makes a lot of sense.
     
  4. Mr Whippy

    Mr Whippy Active Member

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    I'd say ks grass is just up normals.

    Trees are obviously 'round' ones.
     
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