Thats nice surprise I may open my Goodwood Circuit thread here. I'm really happy that you have started on The FOS track. Keep it coming
Magnificent. The trailer is very well done, with supporting music for a certain tension, and then images from basically every type of racing. This must be the absolute experience for the petrolhead.
...and as you can see a lottttt of objects to model. In real life they need two month to build it all up and one month to build it back.
For what matters just for driving and basic immersion - not too much really. The most difficult part would be trees IMO GT6 raised the bar for this little hillclimb track. You probably could make use of several nice 3D trees. Well not fully 3D, but 3D trunk with main branches, and then 2D sub branches. That could be difficult. But perhaps simple Y trees and bushes would be ok too. A lot of stuff repeats there, large span tent pavillions, spectator stands, flags, fences, hay bales. Of course road itself, terrain, terrain part with the nicest lawn in the world, nice transitional object for transitional texture between road and lawn, that nice wall in the middle of the track, highly detailed physical mesh for road, wall objects which are not rendered, lots and lots of cardboard people, and of course THE house with an art structure. Good for basic. Then some skidmarks, a little bit of groove in sharper curves, maybe something extra, and you have early model.
yes do a very good basic hay bale. I will also need some of them in Goodwood Circuit Perhaps I could try to do them too.
I can send you my hay bale model tomorrow. I'm not completely satisfied with it but I think it will work. For the trees at the starting straight I modelled the trunks. Also because they are very close to the track and a checkered "bandana" is wrapped around them.
Not sure if you mean publicly or not. But if you are, would you mind "breaking the ice" in this section ? (please don't feel any pressure, it's ok if you meant that you'll send it to manta).
It will be interesting to see. I have some conversation with Fat_Alfie some time ago about hay bales, and he said that you can't really make hay bales to look good in AC, I wonder if it is truth. In Silverstone 1967 they aren't terribly nice, some cubes with ok texture and something like 3D grass around them. I agree with Luchian. This thread could really work well for that. After all this is what it for. Some pros are using their project threads to teach, some just to preview, some to learn. Everything goes IMO. EDIT: Shared assets downloads section looks very nice. I will have to look up if I'll have anything to share some day. Maybe some will find some bits useful. I also wonder if there could possibly be people who would like to work on particular assets, and not whole track models, so it could evolve in some kind of team work for bigger projects.
I think this is a very interesting idea and something I "dream" of, for a long time. Basically since the Shared Assets section was created Can you imagine if somebody/somehow, would manage to create a good library of shared objects ? It could drastically reduce modelling time for tracks.
Look at that bite in the apex, really should be modeled IMO Also I thought a bit about hay bales, I guess you'll need to have 5-6 different ones, because otherwise it might look too generic. And they are placed in very various ways and angles. I just thought that it would be great if AC simulated movable objects better, so it would be possible to have movable bales in this spot.
Yes it seems so, because they are all relatively in good shape, and a lot of them has quite minimal sticking out straws. I wonder how many tons they use for FOS. IIRIC the commentator once said that one weights a ton. So it can generate some impact. It would be awesome if AC would have better physics for movable objects. I could use some kilos for tire stacks in chicane of Nemuno Ziedas. And it would be interesting to hit a ton of straws full speed Though both should have quite a bit of damping for the impact. Gone full wishlist mode